import pygame from widgets.break_slider import BreakSlider class ControlRenderer: def __init__(self, screen, match): self.screen = screen self.font = pygame.font.Font(None, 36) self.match = match self.colour = (255, 255, 255) self.slider = BreakSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick) self.slider.fill = True self.slider.set_breakpoints(self.match.round_start_times) self.slider.set_fill_colour((0,0,0)) def _render_slider(self): # Update slider value if self.slider.dragging: # Set match tick if slider is being dragged self.match.set_tick(int(self.slider.value)) else: # Set slider value if slider is not being dragged self.slider.set_value(self.match.tick) self.slider.draw() def render(self): self._render_slider()