UPDATE: Correctly updating round with _update_round() function
PATCH: Incorrect max tick value
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@@ -13,8 +13,8 @@ class Match:
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self.round = self.current_tick["team_rounds_total"].values[0]
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self.max_tick = game_info.index[-1]
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self.game_info = game_info # pd dataframe sorted by tick
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self.max_tick = game_info["tick"].max()
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self.game_info = game_info.sort_values(by=["tick", "player_steamid"]) # pd dataframe sorted by tick
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self.tick_rate = tick_rate
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def _update_player_positions(self) -> None:
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@@ -35,7 +35,19 @@ class Match:
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def _update_round(self) -> None:
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if self.current_tick.empty:
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return
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self.round = self.current_tick["team_rounds_total"].values[0]
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if self.round >= 8:
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self.team_1.is_ct = False
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self.team_2.is_ct = True
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self.team_1.score = int(self.current_tick[self.current_tick["team_num"] == 3]["team_rounds_total"].values[0])
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self.team_2.score = int(self.current_tick[self.current_tick["team_num"] == 2]["team_rounds_total"].values[0])
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else:
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self.team_1.is_ct = True
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self.team_2.is_ct = False
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self.team_1.score = int(self.current_tick[self.current_tick["team_num"] == 2]["team_rounds_total"].values[0])
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self.team_2.score = int(self.current_tick[self.current_tick["team_num"] == 3]["team_rounds_total"].values[0])
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def next_tick(self) -> None:
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self.tick += 1
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