REMOVE unused game.py
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@@ -1,54 +0,0 @@
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import pygame
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from models.match import Match
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from models.player import Player
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from models.team import Team
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from render.renderer import Renderer
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from controllers.player_controller import PlayerController
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WIDTH, HEIGHT = 700,700
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FPS = 60
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class Game:
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def __init__(self, match: Match):
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pygame.init()
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self.screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE)
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self.font = pygame.font.Font(None, 36)
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self.small_font = pygame.font.Font(None, 15)
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pygame.display.set_caption("CS2 Demo Mapper")
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self.clock = pygame.time.Clock()
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self.running = True
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self.match = match
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self.renderer = Renderer(self.match, self.screen)
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self.player_controller = PlayerController(self.renderer.player_render, self.match)
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def handle_events(self):
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"""Handles user inputs."""
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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self.renderer.slider.handle_event(event)
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self.player_controller.update(event)
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def update(self):
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"""Updates game objects."""
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self.match.next_tick()
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def draw(self):
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"""Draws everything on screen."""
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self.renderer.render()
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pygame.display.flip() # Update display
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def run(self):
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"""Main game loop."""
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while self.running:
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self.handle_events()
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self.update()
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self.draw()
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self.clock.tick(self.match.tick_rate)
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pygame.quit()
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