ADD armour value & PATCH freezing bug

This commit is contained in:
2025-04-27 01:29:41 +02:00
parent 7c63bc781c
commit efdaee6147
4 changed files with 7 additions and 4 deletions

View File

@@ -24,9 +24,9 @@ class Match:
if self.current_tick.empty:
return
# check if current tick has NaN values
if self.current_tick.isnull().values.any():
return
# # check if current tick has NaN values
# if self.current_tick.isnull().values.any():
# return
for player in self.get_players():
player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
@@ -37,6 +37,7 @@ class Match:
player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
player.is_shooting = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["shots_fired"].values[0]
player.health = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["health"].values[0])
player.armour = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["armor_value"].values[0])
player.current_weapon = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["active_weapon_name"].values[0]
def _update_round(self) -> None:

View File

@@ -9,6 +9,7 @@ class Player:
self.yaw = yaw # Probably only need this if top-down
self.health = 100
self.armour = 0
self.dead = False
self.is_shooting = False
self.current_weapon = None