ADD player state tracking

This commit is contained in:
2025-04-26 20:05:26 +02:00
parent 43c23d8e60
commit e6e1985a4f
8 changed files with 66 additions and 13 deletions

View File

@@ -0,0 +1,8 @@
class InfoController:
def __init__(self, info_renderer, player_controller):
self.info_renderer = info_renderer
self.player_controller = player_controller
def update(self, event):
self.info_renderer.selected_player = self.player_controller.selected_player

View File

@@ -8,22 +8,33 @@ class PlayerController:
self.match = match
self.game_box_top = game_box_top
self.selected_player = None
## Private Methods
def _is_player_at_mouse(self, player, mouse_x, mouse_y):
player_x, player_y = self.player_renderer.map_coord_converter.map_to_screen(player.x, player.y)
# Adjust for game box position
player_x += self.game_box_top[0]
player_y += self.game_box_top[1]
distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
return distance < self.player_renderer.get_radius()
def _update_hover_state(self, event, player):
if event.type == pygame.MOUSEMOTION:
mouse_x, mouse_y = event.pos
player_x, player_y = self.player_renderer.map_coord_converter.map_to_screen(player.x, player.y)
# Adjust for game box position
player_x += self.game_box_top[0]
player_y += self.game_box_top[1]
distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
if distance < self.player_renderer.get_radius():
if self._is_player_at_mouse(player, mouse_x, mouse_y):
player.is_hovered = True
else:
player.is_hovered = False
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = event.pos
if self._is_player_at_mouse(player, mouse_x, mouse_y):
player.is_selected = not player.is_selected
self.selected_player = player if player.is_selected else None
print(f"Selected player: {player.name}" if player.is_selected else "Player deselected")
## Public Methods
def update(self, event):

View File

@@ -69,7 +69,7 @@ def main():
current_state.draw()
pygame.display.flip()
clock.tick(60)
clock.tick(144)
pygame.quit()

View File

@@ -37,6 +37,7 @@ class Match:
player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
player.is_shooting = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["shots_fired"].values[0]
player.health = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["health"].values[0])
player.current_weapon = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["active_weapon_name"].values[0]
def _update_round(self) -> None:
if self.current_tick.empty:

View File

@@ -11,6 +11,7 @@ class Player:
self.health = 100
self.dead = False
self.is_shooting = False
self.current_weapon = None
## UI-related state
self.is_selected = False

27
render/info_renderer.py Normal file
View File

@@ -0,0 +1,27 @@
import pygame
class InfoRenderer:
def __init__(self, screen, styling):
self.screen = screen
self.styling = styling
self.font = self.styling["small_font"]
self.selected_player = None
# Private methods
def _draw_player_info(self):
"""Draws the player info on the screen."""
if self.selected_player is None:
return
player_info = f"Player: {self.selected_player.name}\n"
player_info += f"Active Weapon: {self.selected_player.current_weapon}\n"
player_info += f"Health: {self.selected_player.health}\n"
text_surface = self.font.render(player_info, True, self.styling["text_colour"])
self.screen.blit(text_surface, (10, 100))
# Public methods
def render(self):
"""Renders the info on the screen."""
self._draw_player_info()

View File

@@ -3,8 +3,10 @@ from controllers.player_controller import PlayerController
from render.map_renderer import MapRenderer
from render.gui_renderer import GUIRenderer
from render.player_renderer import PlayerRenderer
from render.info_renderer import InfoRenderer
from utils.map_coord_converter import MapCoordConverter
from controllers.gui_controller import GUIController
from controllers.info_controller import InfoController
import pygame
class Game(GameState):
@@ -14,7 +16,7 @@ class Game(GameState):
match_data_path = f"maps/{self.match.map_name}.json"
match_image_path = f"maps/{self.match.map_name}.png"
# Game Box
# Screen Areas
self.game_box = pygame.Surface((600, 600), pygame.SRCALPHA)
self.game_box_top_left = (350, 0)
@@ -25,11 +27,12 @@ class Game(GameState):
self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options)
self.gui_render = GUIRenderer(self.screen, self.match)
self.info_render = InfoRenderer(self.screen, self.styling)
# Controllers
self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left)
self.gui_controller = GUIController(self.gui_render, self.switch_state, self.context["previous_states"])
self.info_controller = InfoController(self.info_render, self.player_controller)
def handle_events(self, events):
"""Handles user inputs."""
@@ -38,6 +41,7 @@ class Game(GameState):
self.switch_state("menu")
self.player_controller.update(event)
self.gui_controller.update(event)
self.info_controller.update(event)
def update(self):
"""Updates game objects."""
@@ -51,4 +55,5 @@ class Game(GameState):
self.map_renderer.render()
self.player_renderer.render()
self.gui_render.render()
self.info_render.render()
self.screen.blit(self.game_box, self.game_box_top_left)

View File

@@ -75,7 +75,7 @@ class StartMenu(GameState):
demo_parser = demoparser2.DemoParser(demo_file)
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
"health"])
"health", "active_weapon_name"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()