ADD player state tracking
This commit is contained in:
@@ -3,8 +3,10 @@ from controllers.player_controller import PlayerController
|
||||
from render.map_renderer import MapRenderer
|
||||
from render.gui_renderer import GUIRenderer
|
||||
from render.player_renderer import PlayerRenderer
|
||||
from render.info_renderer import InfoRenderer
|
||||
from utils.map_coord_converter import MapCoordConverter
|
||||
from controllers.gui_controller import GUIController
|
||||
from controllers.info_controller import InfoController
|
||||
import pygame
|
||||
|
||||
class Game(GameState):
|
||||
@@ -14,7 +16,7 @@ class Game(GameState):
|
||||
match_data_path = f"maps/{self.match.map_name}.json"
|
||||
match_image_path = f"maps/{self.match.map_name}.png"
|
||||
|
||||
# Game Box
|
||||
# Screen Areas
|
||||
self.game_box = pygame.Surface((600, 600), pygame.SRCALPHA)
|
||||
self.game_box_top_left = (350, 0)
|
||||
|
||||
@@ -25,11 +27,12 @@ class Game(GameState):
|
||||
self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
|
||||
self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options)
|
||||
self.gui_render = GUIRenderer(self.screen, self.match)
|
||||
self.info_render = InfoRenderer(self.screen, self.styling)
|
||||
|
||||
# Controllers
|
||||
self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left)
|
||||
self.gui_controller = GUIController(self.gui_render, self.switch_state, self.context["previous_states"])
|
||||
|
||||
self.info_controller = InfoController(self.info_render, self.player_controller)
|
||||
|
||||
def handle_events(self, events):
|
||||
"""Handles user inputs."""
|
||||
@@ -38,6 +41,7 @@ class Game(GameState):
|
||||
self.switch_state("menu")
|
||||
self.player_controller.update(event)
|
||||
self.gui_controller.update(event)
|
||||
self.info_controller.update(event)
|
||||
|
||||
def update(self):
|
||||
"""Updates game objects."""
|
||||
@@ -51,4 +55,5 @@ class Game(GameState):
|
||||
self.map_renderer.render()
|
||||
self.player_renderer.render()
|
||||
self.gui_render.render()
|
||||
self.info_render.render()
|
||||
self.screen.blit(self.game_box, self.game_box_top_left)
|
||||
@@ -75,7 +75,7 @@ class StartMenu(GameState):
|
||||
demo_parser = demoparser2.DemoParser(demo_file)
|
||||
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
|
||||
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
|
||||
"health"])
|
||||
"health", "active_weapon_name"])
|
||||
header_info = demo_parser.parse_header()
|
||||
map_name = header_info['map_name']
|
||||
players = demo_parser.parse_player_info()
|
||||
|
||||
Reference in New Issue
Block a user