UPDATE controller positioning method

This commit is contained in:
2025-04-27 15:20:45 +02:00
parent 0c2c8bc3e1
commit dfc0bdca43

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@@ -13,32 +13,31 @@ class PlayerController:
## Private Methods ## Private Methods
def _is_player_at_mouse(self, player, mouse_x, mouse_y): def _is_player_at_mouse(self, player, mouse_x, mouse_y):
player_x, player_y = self.player_renderer.map_coord_converter.map_to_screen(player.x, player.y) player_x, player_y = self.player_renderer.map_coord_converter.map_to_screen(player.x, player.y)
# Adjust for game box position
player_x += self.game_box_top[0]
player_y += self.game_box_top[1]
distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5 distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
return distance < self.player_renderer.get_radius() return distance < self.player_renderer.get_radius()
def _update_hover_state(self, event, player): def _update_hover_state(self, mouse_x, mouse_y, player):
if event.type == pygame.MOUSEMOTION: if self._is_player_at_mouse(player, mouse_x, mouse_y):
mouse_x, mouse_y = event.pos player.is_hovered = True
if self._is_player_at_mouse(player, mouse_x, mouse_y): else:
player.is_hovered = True player.is_hovered = False
else:
player.is_hovered = False def _select_player(self, mouse_x, mouse_y, player):
elif event.type == pygame.MOUSEBUTTONDOWN: if self._is_player_at_mouse(player, mouse_x, mouse_y):
mouse_x, mouse_y = event.pos player.is_selected = not player.is_selected
if self._is_player_at_mouse(player, mouse_x, mouse_y): self.selected_player = player if player.is_selected else None
player.is_selected = not player.is_selected print(f"Selected player: {player.name}" if player.is_selected else "Player deselected")
self.selected_player = player if player.is_selected else None
print(f"Selected player: {player.name}" if player.is_selected else "Player deselected")
## Public Methods ## Public Methods
def update(self, event): def update(self, event):
if hasattr(event, 'pos'):
new_x, new_y = event.pos[0] - self.game_box_top[0], event.pos[1] - self.game_box_top[1]
for team in self.match.get_teams(): for team in self.match.get_teams():
for player in team.players: for player in team.players:
self._update_hover_state(event, player) if event.type == pygame.MOUSEMOTION:
self._update_hover_state(new_x, new_y, player)
elif event.type == pygame.MOUSEBUTTONDOWN:
self._select_player(new_x, new_y, player)