ADD bomb asset & ADD inventory to game info tab

This commit is contained in:
2025-05-01 13:43:05 +02:00
parent 98e44a6cf8
commit cd4bfff5e7
4 changed files with 22 additions and 1 deletions

View File

@@ -13,9 +13,14 @@ class PlayerRenderer:
self.styling = styling
self.player_font = pygame.font.Font(None, 15)
self.bomb_image = self.styling["bomb_image"]
self.player_radius = 5
self.hovered_radius = 10
self.bomb_radius = 10
self.bomb_hovered_radius = 15
self.health_bar_foreground = (0, 255, 0)
self.health_bar_background = (255, 0, 0)
@@ -41,6 +46,10 @@ class PlayerRenderer:
## Private Methods
def _render_circle(self, player: Player, team):
if player.has_bomb:
self._render_bomb(player)
return
if player.is_hovered:
radius = self.hovered_radius
else:
@@ -49,6 +58,16 @@ class PlayerRenderer:
x, y = self.map_coord_converter.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, team.colour, (x, y), radius)
def _render_bomb(self, player: Player):
if player.is_hovered:
radius = self.bomb_hovered_radius
else:
radius = self.bomb_radius
x, y = self.map_coord_converter.map_to_screen(player.x, player.y)
bomb_image = pygame.transform.scale(self.bomb_image, (radius*2, radius*2))
self.screen.blit(bomb_image, (x-radius, y-radius))
def _render_text(self, player):
if player.is_selected:
text = self.player_font.render(player.name, True, self.styling["player_selected_colour"])