PATCH: Fixed crash during round change
This commit is contained in:
6
game.py
6
game.py
@@ -66,9 +66,13 @@ if __name__ == "__main__":
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demo_parser = demoparser2.DemoParser("demo.dem")
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demo_parser = demoparser2.DemoParser("demo.dem")
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid"])
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid"])
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header_info = demo_parser.parse_header()
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map_name = header_info['map_name']
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players = demo_parser.parse_player_info()
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players = demo_parser.parse_player_info()
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m = Match("de_dust2", game_info)
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start_tick = int(input())
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m = Match(map_name, game_info)
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m.tick = start_tick
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for index, row in players.iterrows():
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for index, row in players.iterrows():
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m.add_player(Player(row["name"], row["steamid"]))
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m.add_player(Player(row["name"], row["steamid"]))
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5
match.py
5
match.py
@@ -20,6 +20,11 @@ class Match:
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def _update_player_positions(self) -> None:
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def _update_player_positions(self) -> None:
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# inefficient, might need to change
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# inefficient, might need to change
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current_tick = self.game_info[self.game_info["tick"] == self.tick]
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current_tick = self.game_info[self.game_info["tick"] == self.tick]
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# empty tick
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if current_tick.empty:
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return
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for player in self.players:
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for player in self.players:
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player.x = current_tick[current_tick["player_steamid"] == player.steam_id]["X"].values[0]
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player.x = current_tick[current_tick["player_steamid"] == player.steam_id]["X"].values[0]
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player.y = current_tick[current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
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player.y = current_tick[current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
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