diff --git a/assets/arrow.png b/assets/arrow.png new file mode 100644 index 0000000..f8b8b6a Binary files /dev/null and b/assets/arrow.png differ diff --git a/assets/setting.png b/assets/setting.png new file mode 100644 index 0000000..7f21dcb Binary files /dev/null and b/assets/setting.png differ diff --git a/render/gui_renderer.py b/render/gui_renderer.py index b49dc26..4db99fe 100644 --- a/render/gui_renderer.py +++ b/render/gui_renderer.py @@ -12,7 +12,7 @@ class GUIRenderer: # Settings button self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None) - self.settings_button.set_text("Settings") + self.settings_button.set_image("assets/setting.png") self.colour = (255, 255, 255) diff --git a/states/settings_menu.py b/states/settings_menu.py index 6e9b919..f873e34 100644 --- a/states/settings_menu.py +++ b/states/settings_menu.py @@ -9,7 +9,7 @@ class SettingsMenu(GameState): # Buttons self.back_button = Button(10, 10, 50, 50, lambda: self.switch_state(self.context["previous_states"].pop())) - self.back_button.set_text("Back") + self.back_button.set_image("assets/arrow.png") self.show_yaw_text = self.font.render("Show Yaw: ", True, (255, 255, 255)) self.show_yaw_button = Switch(100, 100, 50, 50, self.options["show_yaw"])