REFACTOR to be more modular

This commit is contained in:
2025-04-20 16:43:55 +02:00
parent 00274e429d
commit c170c4c049
6 changed files with 100 additions and 84 deletions

View File

@@ -0,0 +1,9 @@
from render.gui_renderer import GUIRenderer
class GUIController:
def __init__(self, gui_renderer: GUIRenderer):
self.gui_renderer = gui_renderer
self.slider = gui_renderer.slider
def update(self, event):
self.slider.handle_event(event)

View File

@@ -1,18 +1,39 @@
# Description: This file contains the CoordinateManager class which is responsible for converting coordinates to pixels and vice versa.
import math
import pygame
from utils.utils import mapped_value
from utils.json_object import JSONObject
class MapCoordController:
def __init__(self, screen_width: int, screen_height: int, map_min_x: int, map_max_x, map_min_y, map_max_y):
def __init__(self, screen_width: int, screen_height, json_file: str, map_image_path: str):
self.screen_width = screen_width
self.screen_height = screen_height
self.map_min_x = map_min_x
self.map_max_x = map_max_x
self.map_min_y = map_min_y
self.map_max_y = map_max_y
self.map_width = map_max_x - map_min_x
self.map_height = map_max_y - map_min_y
# too much for one class, refactor
self.map_image = pygame.image.load(map_image_path)
self.image_width = self.map_image.get_width()
self.image_height = self.map_image.get_height()
# Load map data from json file
self.json_object = self._load_json(json_file)
# Load map data from json object
self.map_min_x = self.json_object.get("pos_x")
self.map_min_y = self.json_object.get("pos_y")
self.scale = self.json_object.get("scale")
self.map_max_x = self.map_min_x + (self.image_width * self.scale)
self.map_max_y = self.map_min_y - (self.image_height * self.scale)
self.map_width = self.map_max_x - self.map_min_x
self.map_height = self.map_max_y - self.map_min_y
def _load_json(self, path: str):
try:
return JSONObject(path)
except FileNotFoundError:
raise NotImplementedError(f"Map not implemented.")
def update_screen_size(self, screen_width: int, screen_height: int):
self.screen_width = screen_width

View File

@@ -1,4 +1,5 @@
import pygame
from widgets.slider import HorizontalSlider
class GUIRenderer:
def __init__(self, screen, match):
@@ -6,6 +7,8 @@ class GUIRenderer:
self.font = pygame.font.Font(None, 36)
self.match = match
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
self.colour = (255, 255, 255)
def _render_current_tick(self, match_tick, max_tick):
@@ -16,6 +19,17 @@ class GUIRenderer:
text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
self.screen.blit(text, (10, 40))
def _render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self._render_current_tick(self.match.tick, self.match.max_tick)
self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
self._render_slider()

24
render/map_renderer.py Normal file
View File

@@ -0,0 +1,24 @@
import pygame
from utils.json_object import JSONObject
from controllers.map_coord_controller import MapCoordController
class MapRenderer:
def __init__(self, screen, map_data_path, map_image_path):
self.screen = screen
self.map_data_path = map_data_path
self.map_image_path = map_image_path
self.map_image = pygame.image.load(self.map_image_path)
def _load_json(self, path: str) -> JSONObject:
try:
return JSONObject(path)
except FileNotFoundError:
raise NotImplementedError(f"Map not implemented.")
def render(self):
# Scale and rotate map image
self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
# Draw map image
self.screen.blit(self.map_image, (0, 0))

View File

@@ -1,72 +0,0 @@
import pygame
from widgets.slider import HorizontalSlider
from models.match import Match
from controllers.map_coord_controller import MapCoordController
from render.player_renderer import PlayerRenderer
from render.gui_renderer import GUIRenderer
from utils.json_object import JSONObject
class Renderer:
def __init__(self, match: Match, screen, options: dict):
self.screen = screen
self.match = match
self.options = options
## Initialize fonts
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 15)
# Load map data from json file
try:
self.json_object = JSONObject(f"maps/{match.map_name}.json")
except FileNotFoundError:
raise NotImplementedError(f"Map {match.map_name} not implemented.")
# Load map data from json object
self.top_left_x = self.json_object.get("pos_x")
self.top_left_y = self.json_object.get("pos_y")
self.scale = self.json_object.get("scale")
self.rotation = self.json_object.get("rotate")
self.image_path = self.json_object.get("material")
# Load map image
self.map_image = pygame.image.load(self.image_path)
self.image_width = self.map_image.get_width()
self.image_height = self.map_image.get_height()
# Calculate bottom right coordinates for map coord controller
self.bottom_right_x = self.top_left_x + (self.image_width * self.scale)
self.bottom_right_y = self.top_left_y - (self.image_height * self.scale)
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(),
self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
self.player_render = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
self.text_render = GUIRenderer(self.screen, self.match)
def render_map(self):
# Scale and rotate map image
self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
# Draw map image
self.screen.blit(self.map_image, (0, 0))
def render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self.screen.fill((30, 30, 30)) # Clear screen
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
self.render_map()
self.text_render.render()
self.render_slider()
self.player_render.render()

View File

@@ -1,22 +1,39 @@
from states.game_state import GameState
from render.renderer import Renderer
from controllers.player_controller import PlayerController
from render.map_renderer import MapRenderer
from render.gui_renderer import GUIRenderer
from render.player_renderer import PlayerRenderer
from controllers.map_coord_controller import MapCoordController
from controllers.gui_controller import GUIController
import pygame
class Game(GameState):
def __init__(self, switch_state_callback, context):
super().__init__(switch_state_callback, context)
self.renderer = Renderer(self.match, self.screen, self.options)
self.player_controller = PlayerController(self.renderer.player_render, self.match)
match_data_path = "maps/" + self.match.map_name + ".json"
match_image_path = "maps/" + self.match.map_name + ".png"
#self.renderer = Renderer(self.match, self.screen, self.options)
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), match_data_path, match_image_path)
# Renderers
self.map_renderer = MapRenderer(self.screen, match_data_path, match_image_path)
self.player_render = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
self.gui_render = GUIRenderer(self.screen, self.match)
# Controllers
self.player_controller = PlayerController(self.player_render, self.match)
self.gui_controller = GUIController(self.gui_render)
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.switch_state("menu")
self.renderer.slider.handle_event(event)
self.player_controller.update(event)
self.gui_controller.update(event)
def update(self):
"""Updates game objects."""
@@ -24,4 +41,7 @@ class Game(GameState):
def draw(self):
"""Draws everything on screen."""
self.renderer.render()
self.screen.fill((0, 0, 0))
self.map_renderer.render()
self.player_render.render()
self.gui_render.render()