REFACTOR to be more modular
This commit is contained in:
9
controllers/gui_controller.py
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9
controllers/gui_controller.py
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@@ -0,0 +1,9 @@
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from render.gui_renderer import GUIRenderer
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class GUIController:
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def __init__(self, gui_renderer: GUIRenderer):
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self.gui_renderer = gui_renderer
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self.slider = gui_renderer.slider
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def update(self, event):
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self.slider.handle_event(event)
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@@ -1,18 +1,39 @@
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# Description: This file contains the CoordinateManager class which is responsible for converting coordinates to pixels and vice versa.
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# Description: This file contains the CoordinateManager class which is responsible for converting coordinates to pixels and vice versa.
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import math
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import math
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import pygame
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from utils.utils import mapped_value
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from utils.utils import mapped_value
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from utils.json_object import JSONObject
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class MapCoordController:
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class MapCoordController:
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def __init__(self, screen_width: int, screen_height: int, map_min_x: int, map_max_x, map_min_y, map_max_y):
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def __init__(self, screen_width: int, screen_height, json_file: str, map_image_path: str):
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self.screen_width = screen_width
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.screen_height = screen_height
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self.map_min_x = map_min_x
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self.map_max_x = map_max_x
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# too much for one class, refactor
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self.map_min_y = map_min_y
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self.map_image = pygame.image.load(map_image_path)
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self.map_max_y = map_max_y
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self.image_width = self.map_image.get_width()
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self.map_width = map_max_x - map_min_x
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self.image_height = self.map_image.get_height()
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self.map_height = map_max_y - map_min_y
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# Load map data from json file
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self.json_object = self._load_json(json_file)
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# Load map data from json object
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self.map_min_x = self.json_object.get("pos_x")
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self.map_min_y = self.json_object.get("pos_y")
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self.scale = self.json_object.get("scale")
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self.map_max_x = self.map_min_x + (self.image_width * self.scale)
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self.map_max_y = self.map_min_y - (self.image_height * self.scale)
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self.map_width = self.map_max_x - self.map_min_x
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self.map_height = self.map_max_y - self.map_min_y
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def _load_json(self, path: str):
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try:
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return JSONObject(path)
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except FileNotFoundError:
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raise NotImplementedError(f"Map not implemented.")
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def update_screen_size(self, screen_width: int, screen_height: int):
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def update_screen_size(self, screen_width: int, screen_height: int):
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self.screen_width = screen_width
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self.screen_width = screen_width
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@@ -1,4 +1,5 @@
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import pygame
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import pygame
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from widgets.slider import HorizontalSlider
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class GUIRenderer:
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class GUIRenderer:
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def __init__(self, screen, match):
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def __init__(self, screen, match):
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@@ -6,6 +7,8 @@ class GUIRenderer:
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self.font = pygame.font.Font(None, 36)
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self.font = pygame.font.Font(None, 36)
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self.match = match
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self.match = match
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self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
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self.colour = (255, 255, 255)
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self.colour = (255, 255, 255)
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def _render_current_tick(self, match_tick, max_tick):
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def _render_current_tick(self, match_tick, max_tick):
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@@ -16,6 +19,17 @@ class GUIRenderer:
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text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
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text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
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self.screen.blit(text, (10, 40))
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self.screen.blit(text, (10, 40))
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def _render_slider(self):
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# Update slider value
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if self.slider.dragging:
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# Set match tick if slider is being dragged
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self.match.set_tick(int(self.slider.value))
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else:
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# Set slider value if slider is not being dragged
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self.slider.set_value(self.match.tick)
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self.slider.draw()
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def render(self):
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def render(self):
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self._render_current_tick(self.match.tick, self.match.max_tick)
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self._render_current_tick(self.match.tick, self.match.max_tick)
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self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
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self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
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self._render_slider()
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24
render/map_renderer.py
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24
render/map_renderer.py
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import pygame
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from utils.json_object import JSONObject
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from controllers.map_coord_controller import MapCoordController
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class MapRenderer:
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def __init__(self, screen, map_data_path, map_image_path):
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self.screen = screen
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self.map_data_path = map_data_path
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self.map_image_path = map_image_path
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self.map_image = pygame.image.load(self.map_image_path)
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def _load_json(self, path: str) -> JSONObject:
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try:
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return JSONObject(path)
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except FileNotFoundError:
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raise NotImplementedError(f"Map not implemented.")
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def render(self):
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# Scale and rotate map image
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self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
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# Draw map image
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self.screen.blit(self.map_image, (0, 0))
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@@ -1,72 +0,0 @@
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import pygame
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from widgets.slider import HorizontalSlider
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from models.match import Match
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from controllers.map_coord_controller import MapCoordController
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from render.player_renderer import PlayerRenderer
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from render.gui_renderer import GUIRenderer
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from utils.json_object import JSONObject
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class Renderer:
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def __init__(self, match: Match, screen, options: dict):
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self.screen = screen
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self.match = match
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self.options = options
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## Initialize fonts
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self.font = pygame.font.Font(None, 36)
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self.small_font = pygame.font.Font(None, 15)
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# Load map data from json file
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try:
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self.json_object = JSONObject(f"maps/{match.map_name}.json")
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except FileNotFoundError:
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raise NotImplementedError(f"Map {match.map_name} not implemented.")
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# Load map data from json object
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self.top_left_x = self.json_object.get("pos_x")
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self.top_left_y = self.json_object.get("pos_y")
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self.scale = self.json_object.get("scale")
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self.rotation = self.json_object.get("rotate")
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self.image_path = self.json_object.get("material")
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# Load map image
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self.map_image = pygame.image.load(self.image_path)
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self.image_width = self.map_image.get_width()
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self.image_height = self.map_image.get_height()
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# Calculate bottom right coordinates for map coord controller
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self.bottom_right_x = self.top_left_x + (self.image_width * self.scale)
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self.bottom_right_y = self.top_left_y - (self.image_height * self.scale)
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self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(),
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self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
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self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
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self.player_render = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
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self.text_render = GUIRenderer(self.screen, self.match)
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def render_map(self):
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# Scale and rotate map image
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self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
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# Draw map image
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self.screen.blit(self.map_image, (0, 0))
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def render_slider(self):
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# Update slider value
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if self.slider.dragging:
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# Set match tick if slider is being dragged
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self.match.set_tick(int(self.slider.value))
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else:
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# Set slider value if slider is not being dragged
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self.slider.set_value(self.match.tick)
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self.slider.draw()
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def render(self):
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self.screen.fill((30, 30, 30)) # Clear screen
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self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
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self.render_map()
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self.text_render.render()
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self.render_slider()
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self.player_render.render()
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@@ -1,22 +1,39 @@
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from states.game_state import GameState
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from states.game_state import GameState
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from render.renderer import Renderer
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from controllers.player_controller import PlayerController
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from controllers.player_controller import PlayerController
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from render.map_renderer import MapRenderer
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from render.gui_renderer import GUIRenderer
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from render.player_renderer import PlayerRenderer
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from controllers.map_coord_controller import MapCoordController
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from controllers.gui_controller import GUIController
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import pygame
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import pygame
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class Game(GameState):
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class Game(GameState):
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def __init__(self, switch_state_callback, context):
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def __init__(self, switch_state_callback, context):
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super().__init__(switch_state_callback, context)
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super().__init__(switch_state_callback, context)
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self.renderer = Renderer(self.match, self.screen, self.options)
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match_data_path = "maps/" + self.match.map_name + ".json"
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self.player_controller = PlayerController(self.renderer.player_render, self.match)
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match_image_path = "maps/" + self.match.map_name + ".png"
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#self.renderer = Renderer(self.match, self.screen, self.options)
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self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), match_data_path, match_image_path)
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# Renderers
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self.map_renderer = MapRenderer(self.screen, match_data_path, match_image_path)
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self.player_render = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
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self.gui_render = GUIRenderer(self.screen, self.match)
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# Controllers
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self.player_controller = PlayerController(self.player_render, self.match)
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self.gui_controller = GUIController(self.gui_render)
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def handle_events(self, events):
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def handle_events(self, events):
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"""Handles user inputs."""
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"""Handles user inputs."""
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for event in events:
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for event in events:
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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self.switch_state("menu")
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self.switch_state("menu")
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self.renderer.slider.handle_event(event)
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self.player_controller.update(event)
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self.player_controller.update(event)
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self.gui_controller.update(event)
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def update(self):
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def update(self):
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"""Updates game objects."""
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"""Updates game objects."""
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@@ -24,4 +41,7 @@ class Game(GameState):
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def draw(self):
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def draw(self):
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"""Draws everything on screen."""
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"""Draws everything on screen."""
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self.renderer.render()
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self.screen.fill((0, 0, 0))
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self.map_renderer.render()
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self.player_render.render()
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self.gui_render.render()
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