REFACTOR to be more modular

This commit is contained in:
2025-04-20 16:43:55 +02:00
parent 00274e429d
commit c170c4c049
6 changed files with 100 additions and 84 deletions

View File

@@ -1,22 +1,39 @@
from states.game_state import GameState
from render.renderer import Renderer
from controllers.player_controller import PlayerController
from render.map_renderer import MapRenderer
from render.gui_renderer import GUIRenderer
from render.player_renderer import PlayerRenderer
from controllers.map_coord_controller import MapCoordController
from controllers.gui_controller import GUIController
import pygame
class Game(GameState):
def __init__(self, switch_state_callback, context):
super().__init__(switch_state_callback, context)
self.renderer = Renderer(self.match, self.screen, self.options)
self.player_controller = PlayerController(self.renderer.player_render, self.match)
match_data_path = "maps/" + self.match.map_name + ".json"
match_image_path = "maps/" + self.match.map_name + ".png"
#self.renderer = Renderer(self.match, self.screen, self.options)
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), match_data_path, match_image_path)
# Renderers
self.map_renderer = MapRenderer(self.screen, match_data_path, match_image_path)
self.player_render = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
self.gui_render = GUIRenderer(self.screen, self.match)
# Controllers
self.player_controller = PlayerController(self.player_render, self.match)
self.gui_controller = GUIController(self.gui_render)
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.switch_state("menu")
self.renderer.slider.handle_event(event)
self.player_controller.update(event)
self.gui_controller.update(event)
def update(self):
"""Updates game objects."""
@@ -24,4 +41,7 @@ class Game(GameState):
def draw(self):
"""Draws everything on screen."""
self.renderer.render()
self.screen.fill((0, 0, 0))
self.map_renderer.render()
self.player_render.render()
self.gui_render.render()