REFACTOR to be more modular
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
import pygame
|
||||
from widgets.slider import HorizontalSlider
|
||||
|
||||
class GUIRenderer:
|
||||
def __init__(self, screen, match):
|
||||
@@ -6,6 +7,8 @@ class GUIRenderer:
|
||||
self.font = pygame.font.Font(None, 36)
|
||||
self.match = match
|
||||
|
||||
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
|
||||
|
||||
self.colour = (255, 255, 255)
|
||||
|
||||
def _render_current_tick(self, match_tick, max_tick):
|
||||
@@ -16,6 +19,17 @@ class GUIRenderer:
|
||||
text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
|
||||
self.screen.blit(text, (10, 40))
|
||||
|
||||
def _render_slider(self):
|
||||
# Update slider value
|
||||
if self.slider.dragging:
|
||||
# Set match tick if slider is being dragged
|
||||
self.match.set_tick(int(self.slider.value))
|
||||
else:
|
||||
# Set slider value if slider is not being dragged
|
||||
self.slider.set_value(self.match.tick)
|
||||
self.slider.draw()
|
||||
|
||||
def render(self):
|
||||
self._render_current_tick(self.match.tick, self.match.max_tick)
|
||||
self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
|
||||
self._render_slider()
|
||||
|
||||
Reference in New Issue
Block a user