REFACTOR to be more modular

This commit is contained in:
2025-04-20 16:43:55 +02:00
parent 00274e429d
commit c170c4c049
6 changed files with 100 additions and 84 deletions

View File

@@ -1,4 +1,5 @@
import pygame
from widgets.slider import HorizontalSlider
class GUIRenderer:
def __init__(self, screen, match):
@@ -6,6 +7,8 @@ class GUIRenderer:
self.font = pygame.font.Font(None, 36)
self.match = match
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
self.colour = (255, 255, 255)
def _render_current_tick(self, match_tick, max_tick):
@@ -16,6 +19,17 @@ class GUIRenderer:
text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
self.screen.blit(text, (10, 40))
def _render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self._render_current_tick(self.match.tick, self.match.max_tick)
self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
self._render_slider()

24
render/map_renderer.py Normal file
View File

@@ -0,0 +1,24 @@
import pygame
from utils.json_object import JSONObject
from controllers.map_coord_controller import MapCoordController
class MapRenderer:
def __init__(self, screen, map_data_path, map_image_path):
self.screen = screen
self.map_data_path = map_data_path
self.map_image_path = map_image_path
self.map_image = pygame.image.load(self.map_image_path)
def _load_json(self, path: str) -> JSONObject:
try:
return JSONObject(path)
except FileNotFoundError:
raise NotImplementedError(f"Map not implemented.")
def render(self):
# Scale and rotate map image
self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
# Draw map image
self.screen.blit(self.map_image, (0, 0))

View File

@@ -1,72 +0,0 @@
import pygame
from widgets.slider import HorizontalSlider
from models.match import Match
from controllers.map_coord_controller import MapCoordController
from render.player_renderer import PlayerRenderer
from render.gui_renderer import GUIRenderer
from utils.json_object import JSONObject
class Renderer:
def __init__(self, match: Match, screen, options: dict):
self.screen = screen
self.match = match
self.options = options
## Initialize fonts
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 15)
# Load map data from json file
try:
self.json_object = JSONObject(f"maps/{match.map_name}.json")
except FileNotFoundError:
raise NotImplementedError(f"Map {match.map_name} not implemented.")
# Load map data from json object
self.top_left_x = self.json_object.get("pos_x")
self.top_left_y = self.json_object.get("pos_y")
self.scale = self.json_object.get("scale")
self.rotation = self.json_object.get("rotate")
self.image_path = self.json_object.get("material")
# Load map image
self.map_image = pygame.image.load(self.image_path)
self.image_width = self.map_image.get_width()
self.image_height = self.map_image.get_height()
# Calculate bottom right coordinates for map coord controller
self.bottom_right_x = self.top_left_x + (self.image_width * self.scale)
self.bottom_right_y = self.top_left_y - (self.image_height * self.scale)
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(),
self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
self.player_render = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
self.text_render = GUIRenderer(self.screen, self.match)
def render_map(self):
# Scale and rotate map image
self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
# Draw map image
self.screen.blit(self.map_image, (0, 0))
def render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self.screen.fill((30, 30, 30)) # Clear screen
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
self.render_map()
self.text_render.render()
self.render_slider()
self.player_render.render()