ADD breakpoints on slider for round changes

This commit is contained in:
2025-05-03 16:41:20 +02:00
parent adb1fd2ca4
commit bb06e3e338
6 changed files with 83 additions and 9 deletions

1
.gitignore vendored
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@@ -1,3 +1,4 @@
*.dem
__pycache__/
venv
.venv

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@@ -2,11 +2,13 @@ from models.player import Player
from models.team import Team
class Match:
def __init__(self, map_name, game_info, team_1: Team, team_2: Team, tick_rate=64):
def __init__(self, map_name, game_info, team_1: Team, team_2: Team, game_events, tick_rate=64):
self.team_1 = team_1
self.team_2 = team_2
self.map_name = map_name
self.game_events = game_events
self.round_start_times = list(self.game_events[0][1]["tick"])
self.tick = 1
self.current_tick = game_info[game_info["tick"] == self.tick]

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@@ -1,5 +1,5 @@
import pygame
from widgets.slider import HorizontalSlider
from widgets.break_slider import BreakSlider
class ControlRenderer:
def __init__(self, screen, match):
@@ -8,7 +8,10 @@ class ControlRenderer:
self.match = match
self.colour = (255, 255, 255)
self.slider = HorizontalSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick)
self.slider = BreakSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick)
self.slider.fill = True
self.slider.set_breakpoints(self.match.round_start_times)
self.slider.set_fill_colour((0,0,0))
def _render_slider(self):
# Update slider value

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@@ -85,14 +85,17 @@ class StartMenu(GameState):
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
"kills_total", "deaths_total", "assists_total", "inventory",
"health", "armor_value", "active_weapon_name"])
round_changes = demo_parser.parse_events(["round_start", "is_ct_timeout"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()
print(demo_parser.list_game_events())
team_1 = Team()
team_2 = Team()
team_2.set_ct()
m = Match(map_name, game_info, team_1, team_2, self.options)
m = Match(map_name, game_info, team_1, team_2, round_changes)
for index, row in players.iterrows():
if row["team_number"] == 2:
team_1.add_player(Player(row["name"], row["steamid"]))

55
widgets/break_slider.py Normal file
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@@ -0,0 +1,55 @@
from widgets.slider import HorizontalSlider
import pygame
class BreakSlider(HorizontalSlider):
def __init__(self, screen, x, y, width, height, min_value, max_value):
super().__init__(screen, x, y, width, height, min_value, max_value)
self.breakpoints = []
# defaults
self.breakpoint_colour = (0, 0, 0)
self.breakpoint_line_width = 2
def add_breakpoint(self, breakpoint):
if breakpoint < self.min_value or breakpoint > self.max_value:
raise ValueError("Breakpoint must fit between min and max values")
self.breakpoints.append(breakpoint)
def set_breakpoints(self, breakpoints):
self.breakpoints = breakpoints
def _draw_breakpoints(self):
for breakpoint in self.breakpoints:
# create line
break_x = self._value_to_knob(breakpoint)
pygame.draw.line(self.screen,
self.breakpoint_colour,
(break_x, self.y),
(break_x, self.y + self.height),
width=self.breakpoint_line_width)
def draw(self):
self._draw_slider()
self._draw_breakpoints()
self._draw_knob()
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((800, 600))
slider = BreakSlider(screen, 50, 50, 700, 20, 0, 1000)
slider.add_breakpoint(100)
slider.add_breakpoint(500)
slider.add_breakpoint(700)
running = True
while running:
screen.fill((0, 0, 0))
slider.draw()
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
slider.handle_event(event)

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@@ -54,17 +54,24 @@ class HorizontalSlider:
self.knob_x = event.pos[0]
self.value = self._knob_to_value(self.knob_x)
def draw(self):
"""
Draw the slider on the screen
"""
def _draw_slider(self):
if self.fill:
pygame.draw.rect(self.screen, self.fill_colour, (self.x, self.y, self.knob_x, self.height), border_radius=self.rect_radius)
pygame.draw.rect(self.screen, self.background_colour, (self.knob_x, self.y, self.width - (self.knob_x - self.x), self.height), border_radius=self.rect_radius)
else:
pygame.draw.rect(self.screen, self.background_colour, (self.x, self.y, self.width, self.height), border_radius=self.rect_radius)
def _draw_knob(self):
pygame.draw.circle(self.screen, self.knob_colour, (int(self.knob_x), self.y + self.height // 2), self.knob_radius)
def draw(self):
"""
Draw the slider on the screen
"""
self._draw_slider()
self._draw_knob()
def set_value(self, value):
"""
Set the value of the slider
@@ -89,6 +96,9 @@ class HorizontalSlider:
def set_knob_colour(self, colour):
self.knob_colour = colour
def set_fill_colour(self, colour):
self.fill_colour = colour
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((800, 600))