ADD breakpoints on slider for round changes
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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*.dem
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*.dem
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__pycache__/
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__pycache__/
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venv
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venv
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.venv
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@@ -2,11 +2,13 @@ from models.player import Player
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from models.team import Team
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from models.team import Team
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class Match:
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class Match:
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def __init__(self, map_name, game_info, team_1: Team, team_2: Team, tick_rate=64):
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def __init__(self, map_name, game_info, team_1: Team, team_2: Team, game_events, tick_rate=64):
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self.team_1 = team_1
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self.team_1 = team_1
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self.team_2 = team_2
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self.team_2 = team_2
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self.map_name = map_name
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self.map_name = map_name
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self.game_events = game_events
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self.round_start_times = list(self.game_events[0][1]["tick"])
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self.tick = 1
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self.tick = 1
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self.current_tick = game_info[game_info["tick"] == self.tick]
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self.current_tick = game_info[game_info["tick"] == self.tick]
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@@ -1,5 +1,5 @@
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import pygame
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import pygame
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from widgets.slider import HorizontalSlider
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from widgets.break_slider import BreakSlider
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class ControlRenderer:
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class ControlRenderer:
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def __init__(self, screen, match):
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def __init__(self, screen, match):
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@@ -8,7 +8,10 @@ class ControlRenderer:
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self.match = match
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self.match = match
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self.colour = (255, 255, 255)
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self.colour = (255, 255, 255)
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self.slider = HorizontalSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick)
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self.slider = BreakSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick)
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self.slider.fill = True
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self.slider.set_breakpoints(self.match.round_start_times)
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self.slider.set_fill_colour((0,0,0))
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def _render_slider(self):
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def _render_slider(self):
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# Update slider value
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# Update slider value
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@@ -85,14 +85,17 @@ class StartMenu(GameState):
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"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
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"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
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"kills_total", "deaths_total", "assists_total", "inventory",
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"kills_total", "deaths_total", "assists_total", "inventory",
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"health", "armor_value", "active_weapon_name"])
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"health", "armor_value", "active_weapon_name"])
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round_changes = demo_parser.parse_events(["round_start", "is_ct_timeout"])
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header_info = demo_parser.parse_header()
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header_info = demo_parser.parse_header()
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map_name = header_info['map_name']
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map_name = header_info['map_name']
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players = demo_parser.parse_player_info()
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players = demo_parser.parse_player_info()
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print(demo_parser.list_game_events())
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team_1 = Team()
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team_1 = Team()
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team_2 = Team()
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team_2 = Team()
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team_2.set_ct()
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team_2.set_ct()
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m = Match(map_name, game_info, team_1, team_2, self.options)
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m = Match(map_name, game_info, team_1, team_2, round_changes)
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for index, row in players.iterrows():
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for index, row in players.iterrows():
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if row["team_number"] == 2:
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if row["team_number"] == 2:
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team_1.add_player(Player(row["name"], row["steamid"]))
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team_1.add_player(Player(row["name"], row["steamid"]))
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55
widgets/break_slider.py
Normal file
55
widgets/break_slider.py
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@@ -0,0 +1,55 @@
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from widgets.slider import HorizontalSlider
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import pygame
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class BreakSlider(HorizontalSlider):
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def __init__(self, screen, x, y, width, height, min_value, max_value):
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super().__init__(screen, x, y, width, height, min_value, max_value)
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self.breakpoints = []
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# defaults
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self.breakpoint_colour = (0, 0, 0)
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self.breakpoint_line_width = 2
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def add_breakpoint(self, breakpoint):
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if breakpoint < self.min_value or breakpoint > self.max_value:
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raise ValueError("Breakpoint must fit between min and max values")
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self.breakpoints.append(breakpoint)
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def set_breakpoints(self, breakpoints):
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self.breakpoints = breakpoints
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def _draw_breakpoints(self):
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for breakpoint in self.breakpoints:
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# create line
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break_x = self._value_to_knob(breakpoint)
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pygame.draw.line(self.screen,
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self.breakpoint_colour,
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(break_x, self.y),
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(break_x, self.y + self.height),
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width=self.breakpoint_line_width)
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def draw(self):
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self._draw_slider()
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self._draw_breakpoints()
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self._draw_knob()
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if __name__ == "__main__":
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pygame.init()
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screen = pygame.display.set_mode((800, 600))
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slider = BreakSlider(screen, 50, 50, 700, 20, 0, 1000)
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slider.add_breakpoint(100)
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slider.add_breakpoint(500)
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slider.add_breakpoint(700)
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running = True
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while running:
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screen.fill((0, 0, 0))
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slider.draw()
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pygame.display.flip()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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slider.handle_event(event)
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@@ -54,17 +54,24 @@ class HorizontalSlider:
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self.knob_x = event.pos[0]
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self.knob_x = event.pos[0]
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self.value = self._knob_to_value(self.knob_x)
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self.value = self._knob_to_value(self.knob_x)
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def draw(self):
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def _draw_slider(self):
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"""
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Draw the slider on the screen
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"""
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if self.fill:
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if self.fill:
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pygame.draw.rect(self.screen, self.fill_colour, (self.x, self.y, self.knob_x, self.height), border_radius=self.rect_radius)
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pygame.draw.rect(self.screen, self.fill_colour, (self.x, self.y, self.knob_x, self.height), border_radius=self.rect_radius)
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pygame.draw.rect(self.screen, self.background_colour, (self.knob_x, self.y, self.width - (self.knob_x - self.x), self.height), border_radius=self.rect_radius)
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pygame.draw.rect(self.screen, self.background_colour, (self.knob_x, self.y, self.width - (self.knob_x - self.x), self.height), border_radius=self.rect_radius)
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else:
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else:
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pygame.draw.rect(self.screen, self.background_colour, (self.x, self.y, self.width, self.height), border_radius=self.rect_radius)
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pygame.draw.rect(self.screen, self.background_colour, (self.x, self.y, self.width, self.height), border_radius=self.rect_radius)
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def _draw_knob(self):
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pygame.draw.circle(self.screen, self.knob_colour, (int(self.knob_x), self.y + self.height // 2), self.knob_radius)
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pygame.draw.circle(self.screen, self.knob_colour, (int(self.knob_x), self.y + self.height // 2), self.knob_radius)
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def draw(self):
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"""
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Draw the slider on the screen
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"""
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self._draw_slider()
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self._draw_knob()
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def set_value(self, value):
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def set_value(self, value):
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"""
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"""
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Set the value of the slider
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Set the value of the slider
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@@ -89,6 +96,9 @@ class HorizontalSlider:
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def set_knob_colour(self, colour):
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def set_knob_colour(self, colour):
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self.knob_colour = colour
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self.knob_colour = colour
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def set_fill_colour(self, colour):
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self.fill_colour = colour
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if __name__ == "__main__":
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if __name__ == "__main__":
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pygame.init()
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pygame.init()
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screen = pygame.display.set_mode((800, 600))
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screen = pygame.display.set_mode((800, 600))
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