ADD breakpoints on slider for round changes
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@@ -54,17 +54,24 @@ class HorizontalSlider:
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self.knob_x = event.pos[0]
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self.value = self._knob_to_value(self.knob_x)
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def draw(self):
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"""
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Draw the slider on the screen
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"""
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def _draw_slider(self):
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if self.fill:
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pygame.draw.rect(self.screen, self.fill_colour, (self.x, self.y, self.knob_x, self.height), border_radius=self.rect_radius)
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pygame.draw.rect(self.screen, self.background_colour, (self.knob_x, self.y, self.width - (self.knob_x - self.x), self.height), border_radius=self.rect_radius)
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else:
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pygame.draw.rect(self.screen, self.background_colour, (self.x, self.y, self.width, self.height), border_radius=self.rect_radius)
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def _draw_knob(self):
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pygame.draw.circle(self.screen, self.knob_colour, (int(self.knob_x), self.y + self.height // 2), self.knob_radius)
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def draw(self):
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"""
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Draw the slider on the screen
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"""
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self._draw_slider()
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self._draw_knob()
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def set_value(self, value):
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"""
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Set the value of the slider
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@@ -89,6 +96,9 @@ class HorizontalSlider:
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def set_knob_colour(self, colour):
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self.knob_colour = colour
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def set_fill_colour(self, colour):
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self.fill_colour = colour
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if __name__ == "__main__":
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pygame.init()
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screen = pygame.display.set_mode((800, 600))
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