ADD breakpoints on slider for round changes

This commit is contained in:
2025-05-03 16:41:20 +02:00
parent adb1fd2ca4
commit bb06e3e338
6 changed files with 83 additions and 9 deletions

55
widgets/break_slider.py Normal file
View File

@@ -0,0 +1,55 @@
from widgets.slider import HorizontalSlider
import pygame
class BreakSlider(HorizontalSlider):
def __init__(self, screen, x, y, width, height, min_value, max_value):
super().__init__(screen, x, y, width, height, min_value, max_value)
self.breakpoints = []
# defaults
self.breakpoint_colour = (0, 0, 0)
self.breakpoint_line_width = 2
def add_breakpoint(self, breakpoint):
if breakpoint < self.min_value or breakpoint > self.max_value:
raise ValueError("Breakpoint must fit between min and max values")
self.breakpoints.append(breakpoint)
def set_breakpoints(self, breakpoints):
self.breakpoints = breakpoints
def _draw_breakpoints(self):
for breakpoint in self.breakpoints:
# create line
break_x = self._value_to_knob(breakpoint)
pygame.draw.line(self.screen,
self.breakpoint_colour,
(break_x, self.y),
(break_x, self.y + self.height),
width=self.breakpoint_line_width)
def draw(self):
self._draw_slider()
self._draw_breakpoints()
self._draw_knob()
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((800, 600))
slider = BreakSlider(screen, 50, 50, 700, 20, 0, 1000)
slider.add_breakpoint(100)
slider.add_breakpoint(500)
slider.add_breakpoint(700)
running = True
while running:
screen.fill((0, 0, 0))
slider.draw()
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
slider.handle_event(event)

View File

@@ -54,17 +54,24 @@ class HorizontalSlider:
self.knob_x = event.pos[0]
self.value = self._knob_to_value(self.knob_x)
def draw(self):
"""
Draw the slider on the screen
"""
def _draw_slider(self):
if self.fill:
pygame.draw.rect(self.screen, self.fill_colour, (self.x, self.y, self.knob_x, self.height), border_radius=self.rect_radius)
pygame.draw.rect(self.screen, self.background_colour, (self.knob_x, self.y, self.width - (self.knob_x - self.x), self.height), border_radius=self.rect_radius)
else:
pygame.draw.rect(self.screen, self.background_colour, (self.x, self.y, self.width, self.height), border_radius=self.rect_radius)
def _draw_knob(self):
pygame.draw.circle(self.screen, self.knob_colour, (int(self.knob_x), self.y + self.height // 2), self.knob_radius)
def draw(self):
"""
Draw the slider on the screen
"""
self._draw_slider()
self._draw_knob()
def set_value(self, value):
"""
Set the value of the slider
@@ -89,6 +96,9 @@ class HorizontalSlider:
def set_knob_colour(self, colour):
self.knob_colour = colour
def set_fill_colour(self, colour):
self.fill_colour = colour
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((800, 600))