UPDATE: Window resizable

This commit is contained in:
2025-03-16 17:15:27 +01:00
parent a38b2de19b
commit 9cd205a293
3 changed files with 6 additions and 1 deletions

View File

@@ -14,6 +14,10 @@ class MapCoordController:
self.map_width = map_max_x - map_min_x
self.map_height = map_max_y - map_min_y
def update_screen_size(self, screen_width: int, screen_height: int):
self.screen_width = screen_width
self.screen_height = screen_height
def screen_to_map(self, x, y):
mapped_x = mapped_value(x, 0, self.screen_width, self.map_min_x, self.map_max_x)
mapped_y = mapped_value(y, 0, self.screen_height, self.map_min_y, self.map_max_y)

View File

@@ -10,7 +10,7 @@ FPS = 60
class Game:
def __init__(self, match: Match):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE)
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 15)

View File

@@ -37,6 +37,7 @@ class Renderer:
self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
def render_players(self):
"""Draws everything on screen."""
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
for player in self.match.get_players():
if player.dead:
continue