MOVE tick and score rendering to InfoRenderer
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@@ -19,14 +19,6 @@ class GUIRenderer:
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self.colour = (255, 255, 255)
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def _render_current_tick(self, match_tick, max_tick):
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text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
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self.screen.blit(text, (10, 10))
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def _render_team_scores(self, team_1_score, team_2_score):
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text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
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self.screen.blit(text, (10, 40))
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def _render_buttons(self):
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self.settings_button.draw(self.screen)
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self.back_button.draw(self.screen)
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@@ -42,7 +34,5 @@ class GUIRenderer:
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self.slider.draw()
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def render(self):
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self._render_current_tick(self.match.tick, self.match.max_tick)
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self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
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self._render_buttons()
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self._render_slider()
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@@ -1,15 +1,18 @@
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import pygame
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class InfoRenderer:
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def __init__(self, screen, styling):
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def __init__(self, screen, styling, match):
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self.screen = screen
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self.styling = styling
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self.font = self.styling["small_font"]
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self.match = match
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self.colour = self.styling["text_colour"]
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self.font = self.styling["font"]
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self.small_font = self.styling["small_font"]
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self.selected_player = None
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# Private methods
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def _draw_player_info(self):
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def _render_player_info(self):
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"""Draws the player info on the screen."""
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if self.selected_player is None:
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return
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@@ -18,10 +21,20 @@ class InfoRenderer:
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player_info += f"Active Weapon: {self.selected_player.current_weapon}\n"
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player_info += f"Health: {self.selected_player.health}\n"
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text_surface = self.font.render(player_info, True, self.styling["text_colour"])
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text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
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self.screen.blit(text_surface, (10, 100))
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def _render_current_tick(self, match_tick, max_tick):
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text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
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self.screen.blit(text, (10, 10))
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def _render_team_scores(self, team_1_score, team_2_score):
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text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
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self.screen.blit(text, (10, 40))
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# Public methods
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def render(self):
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"""Renders the info on the screen."""
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self._draw_player_info()
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self._render_player_info()
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self._render_current_tick(self.match.tick, self.match.max_tick)
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self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
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@@ -17,6 +17,9 @@ class Game(GameState):
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match_image_path = f"maps/{self.match.map_name}.png"
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# Screen Areas
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self.gui_box = pygame.Surface((350, self.screen.get_height()), pygame.SRCALPHA)
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self.gui_box_top_left = (0, 0)
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self.game_box = pygame.Surface((600, 600), pygame.SRCALPHA)
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self.game_box_top_left = (350, 0)
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@@ -27,7 +30,7 @@ class Game(GameState):
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self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
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self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options)
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self.gui_render = GUIRenderer(self.screen, self.match)
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self.info_render = InfoRenderer(self.screen, self.styling)
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self.info_render = InfoRenderer(self.screen, self.styling, self.match)
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# Controllers
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self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left)
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