MOVE tick and score rendering to InfoRenderer
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@@ -1,15 +1,18 @@
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import pygame
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class InfoRenderer:
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def __init__(self, screen, styling):
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def __init__(self, screen, styling, match):
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self.screen = screen
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self.styling = styling
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self.font = self.styling["small_font"]
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self.match = match
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self.colour = self.styling["text_colour"]
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self.font = self.styling["font"]
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self.small_font = self.styling["small_font"]
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self.selected_player = None
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# Private methods
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def _draw_player_info(self):
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def _render_player_info(self):
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"""Draws the player info on the screen."""
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if self.selected_player is None:
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return
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@@ -18,10 +21,20 @@ class InfoRenderer:
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player_info += f"Active Weapon: {self.selected_player.current_weapon}\n"
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player_info += f"Health: {self.selected_player.health}\n"
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text_surface = self.font.render(player_info, True, self.styling["text_colour"])
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text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
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self.screen.blit(text_surface, (10, 100))
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def _render_current_tick(self, match_tick, max_tick):
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text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
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self.screen.blit(text, (10, 10))
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def _render_team_scores(self, team_1_score, team_2_score):
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text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
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self.screen.blit(text, (10, 40))
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# Public methods
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def render(self):
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"""Renders the info on the screen."""
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self._draw_player_info()
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self._render_player_info()
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self._render_current_tick(self.match.tick, self.match.max_tick)
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self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
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