REFACTOR assets

This commit is contained in:
2025-05-01 13:14:46 +02:00
parent 5abf81c6cb
commit 98e44a6cf8
27 changed files with 55 additions and 42 deletions

View File

@@ -15,8 +15,8 @@ class Game(GameState):
def __init__(self, switch_state_callback, context):
super().__init__(switch_state_callback, context)
match_data_path = f"maps/{self.match.map_name}.json"
match_image_path = f"maps/{self.match.map_name}.png"
match_data_path = f"assets/maps/config/{self.match.map_name}.json"
match_image_path = f"assets/maps/overview/{self.match.map_name}.png"
# Screen Areas
self.info_box = pygame.Surface((350, self.screen.get_height()), pygame.SRCALPHA)

View File

@@ -17,7 +17,7 @@ class StartMenu(GameState):
self.default_button_width = self.screen.get_width() * 0.8
# logo
self.logo = pygame.image.load("assets/logo.png").convert_alpha()
self.logo = pygame.image.load("assets/images/logo.png").convert_alpha()
self.logo_scale = 0.7
self.logo = pygame.transform.smoothscale(self.logo, (self.logo.get_rect().size[0] * self.logo_scale, self.logo.get_rect().size[1] * self.logo_scale))
@@ -84,7 +84,7 @@ class StartMenu(GameState):
demo_parser = demoparser2.DemoParser(demo_file)
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
"kills_total", "deaths_total", "assists_total",
"kills_total", "deaths_total", "assists_total", "inventory",
"health", "armor_value", "active_weapon_name"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']