ADD setters + getters to player_renderer
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@@ -1,9 +1,10 @@
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import pygame, math
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import pygame, math
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from models.match import Match
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from models.match import Match
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from controllers.map_coord_controller import MapCoordController
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from utils.utils import mapped_value
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from utils.utils import mapped_value
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class PlayerRenderer:
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class PlayerRenderer:
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def __init__(self, screen, match: Match, map_coord_controller, player_font):
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def __init__(self, screen, match: Match, map_coord_controller: MapCoordController, player_font):
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self.screen = screen
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self.screen = screen
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self.match = match
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self.match = match
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self.map_coord_controller = map_coord_controller
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self.map_coord_controller = map_coord_controller
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@@ -14,6 +15,27 @@ class PlayerRenderer:
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self.health_bar_foreground = (0, 255, 0)
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self.health_bar_foreground = (0, 255, 0)
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self.health_bar_background = (255, 0, 0)
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self.health_bar_background = (255, 0, 0)
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## Getters
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def get_radius(self) -> int:
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return self.player_radius
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def get_health_bar_foreground_colour(self) -> tuple[int, int, int]:
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return self.health_bar_foreground
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def get_health_bar_background_colour(self) -> tuple[int, int, int]:
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return self.health_bar_background
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## Setters
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def set_radius(self, radius: int) -> None:
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self.player_radius = radius
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def set_health_bar_foreground_colour(self, colour: tuple[int, int, int]):
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self.health_bar_foreground = colour
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def set_health_bar_background_colour(self, colour: tuple[int, int, int]):
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self.health_bar_background = colour
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## Private Methods
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def _render_circle(self, player, team):
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def _render_circle(self, player, team):
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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pygame.draw.circle(self.screen, team.colour, (x, y), self.player_radius)
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pygame.draw.circle(self.screen, team.colour, (x, y), self.player_radius)
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@@ -40,6 +62,7 @@ class PlayerRenderer:
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pygame.draw.rect(self.screen, self.health_bar_background, (x-10, y-10, 20, 5))
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pygame.draw.rect(self.screen, self.health_bar_background, (x-10, y-10, 20, 5))
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pygame.draw.rect(self.screen, self.health_bar_foreground, (x-10, y-10, mapped_value(player.health, 0, 100, 0, 20), 5))
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pygame.draw.rect(self.screen, self.health_bar_foreground, (x-10, y-10, mapped_value(player.health, 0, 100, 0, 20), 5))
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## Public Methods
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def render(self):
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def render(self):
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for team in self.match.get_teams():
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for team in self.match.get_teams():
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for player in team.players:
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for player in team.players:
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