FEAT: Added map image (though inaccurate), and added round attr to match

This commit is contained in:
2025-03-11 21:51:42 +01:00
parent 5e2c87b2ed
commit 8138e0d7cf
2 changed files with 38 additions and 15 deletions

23
game.py
View File

@@ -1,9 +1,10 @@
import pygame import pygame
from match import Match from match import Match
from player import Player from player import Player
from utils import mapped_value from coordinate_manager import CoordinateManager
WIDTH, HEIGHT = 800, 600 WIDTH, HEIGHT = 800, 800
MAP_SIZE = 700
FPS = 60 FPS = 60
class Game: class Game:
@@ -19,6 +20,7 @@ class Game:
self.running = True self.running = True
self.match = match self.match = match
self.coordinate_manager = CoordinateManager(WIDTH, HEIGHT)
def handle_events(self): def handle_events(self):
"""Handles user inputs.""" """Handles user inputs."""
@@ -33,16 +35,27 @@ class Game:
def draw(self): def draw(self):
"""Draws everything on screen.""" """Draws everything on screen."""
self.screen.fill((30, 30, 30)) # Clear screen self.screen.fill((30, 30, 30)) # Clear screen
# Draw map from image
map_image = pygame.image.load(f"maps/{self.match.map_name}.png")
map_x, map_y = self.coordinate_manager.get_top_left(WIDTH, HEIGHT, MAP_SIZE)
map_image = pygame.transform.scale(map_image, (MAP_SIZE, MAP_SIZE))
map_image = pygame.transform.rotate(map_image, 270)
self.screen.blit(map_image, (map_x, map_y))
# Draw current tick # Draw current tick
text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255)) text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
self.screen.blit(text, (10, 10)) self.screen.blit(text, (10, 10))
# Draw current round
text = self.font.render(f"Round: {self.match.round}", True, (255, 255, 255))
self.screen.blit(text, (10, 50))
for player in self.match.players: for player in self.match.players:
if player.dead: if player.dead:
continue continue
mapped_x = mapped_value(player.x, -4000, 4000, 0, WIDTH) mapped_x, mapped_y = self.coordinate_manager.coord_to_pixel(player.x, player.y)
mapped_y = mapped_value(player.y, -4000, 4000, 0, HEIGHT)
pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5) pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5)
# Draw player name # Draw player name
@@ -65,7 +78,7 @@ if __name__ == "__main__":
import demoparser2 import demoparser2
demo_parser = demoparser2.DemoParser("demo.dem") demo_parser = demoparser2.DemoParser("demo.dem")
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid"]) game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid", "team_rounds_total"])
header_info = demo_parser.parse_header() header_info = demo_parser.parse_header()
map_name = header_info['map_name'] map_name = header_info['map_name']
players = demo_parser.parse_player_info() players = demo_parser.parse_player_info()

View File

@@ -4,8 +4,12 @@ class Match:
def __init__(self, map_name, game_info, tick_rate=64): def __init__(self, map_name, game_info, tick_rate=64):
self.players = [] self.players = []
self.map_name = map_name self.map_name = map_name
self.round = 0
self.tick = 0 self.tick = 1
self.current_tick = game_info[game_info["tick"] == self.tick]
self.round = self.current_tick["team_rounds_total"].values[0]
self.max_tick = game_info.index[-1] self.max_tick = game_info.index[-1]
self.game_info = game_info # pd dataframe sorted by tick self.game_info = game_info # pd dataframe sorted by tick
self.tick_rate = tick_rate self.tick_rate = tick_rate
@@ -15,20 +19,26 @@ class Match:
def next_tick(self) -> None: def next_tick(self) -> None:
self.tick += 1 self.tick += 1
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_player_positions() self._update_player_positions()
self._update_round()
def _update_player_positions(self) -> None: def _update_player_positions(self) -> None:
# inefficient, might need to change # inefficient, might need to change
current_tick = self.game_info[self.game_info["tick"] == self.tick]
# empty tick # empty tick
if current_tick.empty: if self.current_tick.empty:
return return
for player in self.players: for player in self.players:
player.x = current_tick[current_tick["player_steamid"] == player.steam_id]["X"].values[0] player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
player.y = current_tick[current_tick["player_steamid"] == player.steam_id]["Y"].values[0] player.y = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
player.z = current_tick[current_tick["player_steamid"] == player.steam_id]["Z"].values[0] player.z = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
player.pitch = current_tick[current_tick["player_steamid"] == player.steam_id]["pitch"].values[0] player.pitch = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["pitch"].values[0]
player.yaw = current_tick[current_tick["player_steamid"] == player.steam_id]["yaw"].values[0] player.yaw = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
player.dead = current_tick[current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0 player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
def _update_round(self) -> None:
if self.current_tick.empty:
return
self.round = self.current_tick["team_rounds_total"].values[0]