FEAT: Added map image (though inaccurate), and added round attr to match
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23
game.py
23
game.py
@@ -1,9 +1,10 @@
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import pygame
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from match import Match
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from player import Player
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from utils import mapped_value
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from coordinate_manager import CoordinateManager
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WIDTH, HEIGHT = 800, 600
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WIDTH, HEIGHT = 800, 800
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MAP_SIZE = 700
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FPS = 60
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class Game:
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@@ -19,6 +20,7 @@ class Game:
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self.running = True
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self.match = match
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self.coordinate_manager = CoordinateManager(WIDTH, HEIGHT)
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def handle_events(self):
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"""Handles user inputs."""
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@@ -33,16 +35,27 @@ class Game:
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def draw(self):
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"""Draws everything on screen."""
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self.screen.fill((30, 30, 30)) # Clear screen
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# Draw map from image
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map_image = pygame.image.load(f"maps/{self.match.map_name}.png")
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map_x, map_y = self.coordinate_manager.get_top_left(WIDTH, HEIGHT, MAP_SIZE)
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map_image = pygame.transform.scale(map_image, (MAP_SIZE, MAP_SIZE))
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map_image = pygame.transform.rotate(map_image, 270)
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self.screen.blit(map_image, (map_x, map_y))
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# Draw current tick
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text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
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self.screen.blit(text, (10, 10))
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# Draw current round
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text = self.font.render(f"Round: {self.match.round}", True, (255, 255, 255))
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self.screen.blit(text, (10, 50))
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for player in self.match.players:
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if player.dead:
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continue
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mapped_x = mapped_value(player.x, -4000, 4000, 0, WIDTH)
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mapped_y = mapped_value(player.y, -4000, 4000, 0, HEIGHT)
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mapped_x, mapped_y = self.coordinate_manager.coord_to_pixel(player.x, player.y)
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pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5)
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# Draw player name
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@@ -65,7 +78,7 @@ if __name__ == "__main__":
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import demoparser2
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demo_parser = demoparser2.DemoParser("demo.dem")
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid"])
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid", "team_rounds_total"])
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header_info = demo_parser.parse_header()
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map_name = header_info['map_name']
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players = demo_parser.parse_player_info()
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