REFACTOR styling
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@@ -24,6 +24,8 @@ class StartMenu(GameState):
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self._get_demo)
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self.upload_demo_button.set_text("Upload Demo")
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self.upload_demo_button.set_font_size(40)
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self.upload_demo_button.set_colour(self.styling["button_colour"])
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self.upload_demo_button.set_pressed_colour(self.styling["pressed_button_colour"])
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self.settings_button = Button(self.default_button_start_x,
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350,
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@@ -32,6 +34,8 @@ class StartMenu(GameState):
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lambda: self.switch_state("settings_menu"))
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self.settings_button.set_text("Settings")
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self.settings_button.set_font_size(40)
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self.settings_button.set_colour(self.styling["button_colour"])
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self.settings_button.set_pressed_colour(self.styling["pressed_button_colour"])
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self.quit_button = Button(self.default_button_start_x,
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450,
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@@ -40,6 +44,8 @@ class StartMenu(GameState):
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pygame.quit)
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self.quit_button.set_text("Quit")
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self.quit_button.set_font_size(40)
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self.quit_button.set_colour(self.styling["button_colour"])
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self.quit_button.set_pressed_colour(self.styling["pressed_button_colour"])
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# file dialog
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self.file_dialog = None
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@@ -107,7 +113,7 @@ class StartMenu(GameState):
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def draw(self):
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"""Draws everything on screen."""
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self.screen.fill((30, 30, 30)) # Clear screen
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self.screen.fill(self.styling["background_colour"]) # Clear screen
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self.upload_demo_button.draw(self.screen)
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self.settings_button.draw(self.screen)
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self.quit_button.draw(self.screen)
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