REFACTOR styling
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@@ -45,8 +45,8 @@ class Game(GameState):
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def draw(self):
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"""Draws everything on screen."""
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self.screen.fill((0, 0, 0))
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self.game_box.fill((0, 0, 0, 0))
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self.screen.fill(self.styling["background_colour"])
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self.game_box.fill(self.styling["background_colour"])
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self.map_renderer.render()
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self.player_renderer.render()
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@@ -6,11 +6,11 @@ class GameState:
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self.context = context
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self.screen = self.context.get("screen")
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self.match = self.context.get("match", None)
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self.font = self.context.get("font", pygame.font.Font(None, 36))
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self.small_font = self.context.get("small_font", pygame.font.Font(None, 15))
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self.options = self.context.get("options", {
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"show_yaw": True
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})
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self.styling = self.context.get("styling", None)
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def handle_events(self, events):
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pass
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@@ -9,7 +9,7 @@ class SettingsMenu(GameState):
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def __init__(self, switch_state_callback, context):
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super().__init__(switch_state_callback, context)
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self.settings_renderer = SettingsMenuRenderer(self.screen, self.context["options"], self.font)
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self.settings_renderer = SettingsMenuRenderer(self.screen, self.context["options"], self.styling)
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self.settings_controller = SettingsController(self.settings_renderer, self.switch_state, context)
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def handle_events(self, events):
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@@ -24,6 +24,8 @@ class StartMenu(GameState):
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self._get_demo)
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self.upload_demo_button.set_text("Upload Demo")
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self.upload_demo_button.set_font_size(40)
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self.upload_demo_button.set_colour(self.styling["button_colour"])
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self.upload_demo_button.set_pressed_colour(self.styling["pressed_button_colour"])
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self.settings_button = Button(self.default_button_start_x,
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350,
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@@ -32,6 +34,8 @@ class StartMenu(GameState):
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lambda: self.switch_state("settings_menu"))
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self.settings_button.set_text("Settings")
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self.settings_button.set_font_size(40)
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self.settings_button.set_colour(self.styling["button_colour"])
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self.settings_button.set_pressed_colour(self.styling["pressed_button_colour"])
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self.quit_button = Button(self.default_button_start_x,
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450,
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@@ -40,6 +44,8 @@ class StartMenu(GameState):
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pygame.quit)
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self.quit_button.set_text("Quit")
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self.quit_button.set_font_size(40)
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self.quit_button.set_colour(self.styling["button_colour"])
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self.quit_button.set_pressed_colour(self.styling["pressed_button_colour"])
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# file dialog
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self.file_dialog = None
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@@ -107,7 +113,7 @@ class StartMenu(GameState):
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def draw(self):
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"""Draws everything on screen."""
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self.screen.fill((30, 30, 30)) # Clear screen
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self.screen.fill(self.styling["background_colour"]) # Clear screen
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self.upload_demo_button.draw(self.screen)
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self.settings_button.draw(self.screen)
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self.quit_button.draw(self.screen)
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