REFACTOR cleanup old files + naming conventions

This commit is contained in:
2025-04-20 16:57:36 +02:00
parent c170c4c049
commit 5eb4a74618
2 changed files with 10 additions and 12 deletions

View File

@@ -3,7 +3,7 @@ from controllers.player_controller import PlayerController
from render.map_renderer import MapRenderer
from render.gui_renderer import GUIRenderer
from render.player_renderer import PlayerRenderer
from controllers.map_coord_controller import MapCoordController
from utils.map_coord_converter import MapCoordConverter
from controllers.gui_controller import GUIController
import pygame
@@ -11,19 +11,19 @@ class Game(GameState):
def __init__(self, switch_state_callback, context):
super().__init__(switch_state_callback, context)
match_data_path = "maps/" + self.match.map_name + ".json"
match_image_path = "maps/" + self.match.map_name + ".png"
match_data_path = f"maps/{self.match.map_name}.json"
match_image_path = f"maps/{self.match.map_name}.png"
#self.renderer = Renderer(self.match, self.screen, self.options)
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), match_data_path, match_image_path)
# Map Coordinate Helper Class, misnamed
self.map_coord_controller = MapCoordConverter(self.screen.get_width(), self.screen.get_height(), match_data_path, match_image_path)
# Renderers
self.map_renderer = MapRenderer(self.screen, match_data_path, match_image_path)
self.player_render = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
self.player_renderer = PlayerRenderer(self.screen, self.match, self.map_coord_controller, self.options)
self.gui_render = GUIRenderer(self.screen, self.match)
# Controllers
self.player_controller = PlayerController(self.player_render, self.match)
self.player_controller = PlayerController(self.player_renderer, self.match)
self.gui_controller = GUIController(self.gui_render)
@@ -43,5 +43,5 @@ class Game(GameState):
"""Draws everything on screen."""
self.screen.fill((0, 0, 0))
self.map_renderer.render()
self.player_render.render()
self.player_renderer.render()
self.gui_render.render()