ADD: abstract rendering functionality to different class

This commit is contained in:
2025-03-16 12:57:27 +01:00
parent ea73df0f87
commit 549872b037
2 changed files with 92 additions and 50 deletions

View File

@@ -2,10 +2,7 @@ import pygame
from models.match import Match
from models.player import Player
from models.team import Team
from controllers.map_coord_controller import MapCoordController
from controllers.image_coord_controller import ImageCoordController
from utils.json_object import JSONObject
from utils.utils import mapped_value
from models.renderer import Renderer
WIDTH, HEIGHT = 700, 700
FPS = 60
@@ -23,24 +20,8 @@ class Game:
self.running = True
self.match = match
try:
self.json_object = JSONObject(f"maps/{match.map_name}.json")
except FileNotFoundError:
raise NotImplementedError(f"Map {match.map_name} not implemented.")
self.renderer = Renderer(self.match, self.screen)
self.image_path = self.json_object.get("image_path")
self.image_width = self.json_object.get("image_width")
self.image_height = self.json_object.get("image_height")
self.ingame_zero_x = self.json_object.get("middle_x")
self.ingame_zero_y = self.json_object.get("middle_y")
self.rotation_degrees = self.json_object.get("rotation")
self.scaler = self.json_object.get("scale")
self.map_coord_controller = MapCoordController(WIDTH, HEIGHT, -3000, 3000, -3000, 3000)
self.image_coord_controller = ImageCoordController(self.image_width, self.image_height, WIDTH, HEIGHT, self.ingame_zero_x, self.ingame_zero_y)
self.image_coord_controller.scale(self.scaler)
self.image_coord_controller.rotate(self.rotation_degrees)
def handle_events(self):
"""Handles user inputs."""
@@ -54,35 +35,7 @@ class Game:
def draw(self):
"""Draws everything on screen."""
self.screen.fill((30, 30, 30)) # Clear screen
# Draw map from image
map_image = pygame.image.load(self.image_path)
# Scale and rotate map image
map_image = pygame.transform.scale(map_image, (self.image_width*self.scaler, self.image_height*self.scaler))
map_image = pygame.transform.rotate(map_image, self.rotation_degrees)
# Draw map image
self.screen.blit(map_image, self.image_coord_controller.top_left_screen())
# Draw current tick
text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
self.screen.blit(text, (10, 10))
# Draw team scores
text = self.font.render(f"Score: {self.match.team_1.score} - {self.match.team_2.score}", True, (255, 255, 255))
self.screen.blit(text, (10, 40))
for player in self.match.get_players():
if player.dead:
continue
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5)
# Draw player name
text = self.small_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (mapped_x + 10, mapped_y))
self.renderer.render()
pygame.display.flip() # Update display