ADD rudementary main menu, needs refinement

This commit is contained in:
2025-04-19 19:26:58 +02:00
parent 7c025cd8fd
commit 45e81b7182
8 changed files with 195 additions and 33 deletions

0
__init__.py Normal file
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@@ -0,0 +1,4 @@
class StartMenuController:
def __init__(self, start_menu_view, game_controller):
self.start_menu_view = start_menu_view
self.game_controller = game_controller

59
main.py
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@@ -1,31 +1,44 @@
from models.game import Game
from models.match import Match
from models.player import Player
from models.team import Team
import pygame
from states.game import Game
from states.start_menu import StartMenu
def main():
import demoparser2
pygame.init()
screen = pygame.display.set_mode((720, 720))
clock = pygame.time.Clock()
demo_parser = demoparser2.DemoParser("the-mongolz-vs-natus-vincere-m1-dust2.dem")
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
"health"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()
states = {}
current_state = None
team_1 = Team()
team_1.set_ct()
team_2 = Team()
m = Match(map_name, game_info, team_1, team_2)
for index, row in players.iterrows():
if row["team_number"] == 2:
team_1.add_player(Player(row["name"], row["steamid"]))
elif row["team_number"] == 3:
team_2.add_player(Player(row["name"], row["steamid"]))
def switch_state(state_name, data=None):
nonlocal current_state
if state_name == "game":
match = data.get("match")
current_state = Game(switch_state, screen, match)
states[state_name] = current_state
game = Game(m)
game.run()
current_state = states[state_name]
# Initialize states
states["start_menu"] = StartMenu(switch_state, screen)
switch_state("start_menu")
running = True
while running:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
running = False
current_state.handle_events(events)
current_state.update()
current_state.draw()
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()

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@@ -9,3 +9,7 @@ pytz==2025.1
six==1.17.0
tqdm==4.67.1
tzdata==2025.1
pygame_gui==0.6.13
pygame-ce==2.5.3
pygame-pgu==0.21
python-i18n==0.3.9

29
states/game.py Normal file
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@@ -0,0 +1,29 @@
from states.game_state import GameState
from render.renderer import Renderer
from controllers.player_controller import PlayerController
import pygame
class Game(GameState):
def __init__(self, switch_state_callback, screen, match):
super().__init__(switch_state_callback, screen)
self.match = match
self.renderer = Renderer(self.match, screen)
self.player_controller = PlayerController(self.renderer.player_render, self.match)
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.switch_state("menu")
self.renderer.slider.handle_event(event)
self.player_controller.update(event)
def update(self):
"""Updates game objects."""
self.match.next_tick()
def draw(self):
"""Draws everything on screen."""
self.renderer.render()
pygame.display.flip()

13
states/game_state.py Normal file
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@@ -0,0 +1,13 @@
class GameState:
def __init__(self, switch_state_callback, screen):
self.switch_state = switch_state_callback
self.screen = screen
def handle_events(self, events):
pass
def update(self):
pass
def draw(self):
pass

93
states/start_menu.py Normal file
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@@ -0,0 +1,93 @@
from states.game_state import GameState
from widgets.button import Button
from models.match import Match
from models.player import Player
from models.team import Team
from pgu import gui
import demoparser2
import pygame
import pygame_gui
class StartMenu(GameState):
def __init__(self, switch_state_callback, screen):
super().__init__(switch_state_callback, screen)
self.screen = screen
self.manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
self.default_button_start_x = self.screen.get_width() * 0.1
self.default_button_width = screen.get_width() * 0.8
# buttons
self.button = Button(self.default_button_start_x,
100,
self.default_button_width,
50,
self._get_demo)
self.button.set_text("Upload Demo")
self.button.set_font_size(40)
# file dialog
self.file_dialog = None
self.demo_file = None
def _get_demo(self):
"""Loads a demo file."""
# pygame-pgu
self.file_dialog = pygame_gui.windows.UIFileDialog(
rect=pygame.Rect(160, 50, 440, 500),
manager=self.manager,
window_title='Pick a .dem file'
)
def _start_game_callback(self):
"""Starts the game."""
match = self._setup_game(self.demo_file)
self.switch_state("game", {"match": match})
def _setup_game(self, demo_file: str) -> Match:
demo_parser = demoparser2.DemoParser(demo_file)
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
"health"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()
team_1 = Team()
team_1.set_ct()
team_2 = Team()
m = Match(map_name, game_info, team_1, team_2)
for index, row in players.iterrows():
if row["team_number"] == 2:
team_1.add_player(Player(row["name"], row["steamid"]))
elif row["team_number"] == 3:
team_2.add_player(Player(row["name"], row["steamid"]))
return m
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
self.button.handle_event(event)
self.manager.process_events(event)
# Handle file dialog interaction
if event.type == pygame_gui.UI_FILE_DIALOG_PATH_PICKED:
self.file_dialog.kill()
self.demo_file = event.text
self._start_game_callback()
def update(self):
self.manager.update(0.1)
def draw(self):
"""Draws everything on screen."""
self.button.draw(self.screen)
self.manager.draw_ui(self.screen)

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@@ -1,8 +1,7 @@
import pygame
class Button:
def __init__(self, screen, x, y, width, height, action):
self.screen = screen
def __init__(self, x, y, width, height, action):
self.x = x
self.y = y
self.width = width
@@ -15,7 +14,9 @@ class Button:
## Default values
self.font_size = 20
self.colour = (255, 255, 255)
self.pressed_colour = (200, 200, 200)
self.pressed = False
self.border_radius = 3
## Getters and setters
def get_font_size(self) -> int:
@@ -24,12 +25,18 @@ class Button:
def get_text(self) -> str:
return self.text
def get_border_radius(self) -> int:
return self.border_radius
def set_font_size(self, font_size: int) -> None:
self.font_size = font_size
def set_text(self, text: str) -> None:
self.text = text
def set_border_radius(self, border_radius: int) -> None:
self.border_radius = border_radius
def set_image(self, image_path: str) -> None:
self._load_image(image_path)
@@ -41,11 +48,11 @@ class Button:
self.image = pygame.image.load(image_path)
self.image = pygame.transform.scale(self.image, (self.width, self.height))
def _draw_text(self, text: str, font_size: int) -> None:
def _draw_text(self, screen, text: str, font_size: int) -> None:
font = pygame.font.Font(None, font_size)
text_surface = font.render(text, True, (0, 0, 0))
text_rect = text_surface.get_rect(center=(self.x + self.width // 2, self.y + self.height // 2))
self.screen.blit(text_surface, text_rect)
screen.blit(text_surface, text_rect)
def _button_press_down(self) -> None:
self.pressed = True
@@ -54,7 +61,6 @@ class Button:
def _button_press_up(self) -> None:
self.pressed = False
pass
## Public methods
def handle_event(self, event: pygame.event.Event) -> None:
@@ -65,17 +71,17 @@ class Button:
if self.pressed and event.type == pygame.MOUSEBUTTONUP:
self._button_press_up()
def draw(self) -> None:
def draw(self, screen) -> None:
if self.pressed:
pygame.draw.rect(self.screen, (200, 200, 200), (self.x, self.y, self.width, self.height))
pygame.draw.rect(screen, self.pressed_colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
else:
pygame.draw.rect(self.screen, self.colour, (self.x, self.y, self.width, self.height))
pygame.draw.rect(screen, self.colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
if self.image:
self.screen.blit(self.image, (self.x, self.y))
screen.blit(self.image, (self.x, self.y))
if self.text:
self._draw_text(self.text, self.font_size)
self._draw_text(screen, self.text, self.font_size)
if __name__ == "__main__":
pygame.init()