ADD rudementary main menu, needs refinement
This commit is contained in:
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__init__.py
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__init__.py
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4
controllers/start_menu_controller.py
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4
controllers/start_menu_controller.py
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class StartMenuController:
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def __init__(self, start_menu_view, game_controller):
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self.start_menu_view = start_menu_view
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self.game_controller = game_controller
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59
main.py
59
main.py
@@ -1,31 +1,44 @@
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from models.game import Game
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import pygame
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from models.match import Match
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from states.game import Game
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from models.player import Player
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from states.start_menu import StartMenu
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from models.team import Team
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def main():
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def main():
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import demoparser2
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pygame.init()
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screen = pygame.display.set_mode((720, 720))
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clock = pygame.time.Clock()
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demo_parser = demoparser2.DemoParser("the-mongolz-vs-natus-vincere-m1-dust2.dem")
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states = {}
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
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current_state = None
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"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
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"health"])
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header_info = demo_parser.parse_header()
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map_name = header_info['map_name']
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players = demo_parser.parse_player_info()
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team_1 = Team()
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def switch_state(state_name, data=None):
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team_1.set_ct()
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nonlocal current_state
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team_2 = Team()
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if state_name == "game":
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m = Match(map_name, game_info, team_1, team_2)
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match = data.get("match")
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for index, row in players.iterrows():
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current_state = Game(switch_state, screen, match)
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if row["team_number"] == 2:
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states[state_name] = current_state
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team_1.add_player(Player(row["name"], row["steamid"]))
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elif row["team_number"] == 3:
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team_2.add_player(Player(row["name"], row["steamid"]))
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game = Game(m)
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current_state = states[state_name]
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game.run()
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# Initialize states
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states["start_menu"] = StartMenu(switch_state, screen)
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switch_state("start_menu")
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running = True
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while running:
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.QUIT:
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running = False
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current_state.handle_events(events)
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current_state.update()
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current_state.draw()
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pygame.display.flip()
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clock.tick(60)
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pygame.quit()
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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main()
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@@ -9,3 +9,7 @@ pytz==2025.1
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six==1.17.0
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six==1.17.0
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tqdm==4.67.1
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tqdm==4.67.1
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tzdata==2025.1
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tzdata==2025.1
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pygame_gui==0.6.13
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pygame-ce==2.5.3
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pygame-pgu==0.21
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python-i18n==0.3.9
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29
states/game.py
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states/game.py
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from states.game_state import GameState
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from render.renderer import Renderer
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from controllers.player_controller import PlayerController
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import pygame
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class Game(GameState):
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def __init__(self, switch_state_callback, screen, match):
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super().__init__(switch_state_callback, screen)
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self.match = match
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self.renderer = Renderer(self.match, screen)
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self.player_controller = PlayerController(self.renderer.player_render, self.match)
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def handle_events(self, events):
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"""Handles user inputs."""
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for event in events:
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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self.switch_state("menu")
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self.renderer.slider.handle_event(event)
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self.player_controller.update(event)
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def update(self):
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"""Updates game objects."""
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self.match.next_tick()
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def draw(self):
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"""Draws everything on screen."""
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self.renderer.render()
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pygame.display.flip()
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13
states/game_state.py
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states/game_state.py
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class GameState:
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def __init__(self, switch_state_callback, screen):
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self.switch_state = switch_state_callback
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self.screen = screen
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def handle_events(self, events):
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pass
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def update(self):
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pass
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def draw(self):
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pass
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93
states/start_menu.py
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93
states/start_menu.py
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from states.game_state import GameState
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from widgets.button import Button
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from models.match import Match
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from models.player import Player
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from models.team import Team
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from pgu import gui
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import demoparser2
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import pygame
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import pygame_gui
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class StartMenu(GameState):
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def __init__(self, switch_state_callback, screen):
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super().__init__(switch_state_callback, screen)
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self.screen = screen
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self.manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
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self.default_button_start_x = self.screen.get_width() * 0.1
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self.default_button_width = screen.get_width() * 0.8
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# buttons
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self.button = Button(self.default_button_start_x,
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100,
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self.default_button_width,
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50,
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self._get_demo)
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self.button.set_text("Upload Demo")
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self.button.set_font_size(40)
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# file dialog
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self.file_dialog = None
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self.demo_file = None
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def _get_demo(self):
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"""Loads a demo file."""
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# pygame-pgu
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self.file_dialog = pygame_gui.windows.UIFileDialog(
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rect=pygame.Rect(160, 50, 440, 500),
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manager=self.manager,
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window_title='Pick a .dem file'
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)
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def _start_game_callback(self):
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"""Starts the game."""
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match = self._setup_game(self.demo_file)
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self.switch_state("game", {"match": match})
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def _setup_game(self, demo_file: str) -> Match:
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demo_parser = demoparser2.DemoParser(demo_file)
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
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"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
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"health"])
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header_info = demo_parser.parse_header()
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map_name = header_info['map_name']
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players = demo_parser.parse_player_info()
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team_1 = Team()
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team_1.set_ct()
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team_2 = Team()
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m = Match(map_name, game_info, team_1, team_2)
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for index, row in players.iterrows():
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if row["team_number"] == 2:
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team_1.add_player(Player(row["name"], row["steamid"]))
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elif row["team_number"] == 3:
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team_2.add_player(Player(row["name"], row["steamid"]))
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return m
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def handle_events(self, events):
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"""Handles user inputs."""
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for event in events:
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if event.type == pygame.QUIT:
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pygame.quit()
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self.button.handle_event(event)
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self.manager.process_events(event)
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# Handle file dialog interaction
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if event.type == pygame_gui.UI_FILE_DIALOG_PATH_PICKED:
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self.file_dialog.kill()
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self.demo_file = event.text
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self._start_game_callback()
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def update(self):
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self.manager.update(0.1)
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def draw(self):
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"""Draws everything on screen."""
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self.button.draw(self.screen)
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self.manager.draw_ui(self.screen)
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@@ -1,8 +1,7 @@
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import pygame
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import pygame
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class Button:
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class Button:
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def __init__(self, screen, x, y, width, height, action):
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def __init__(self, x, y, width, height, action):
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self.screen = screen
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.width = width
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self.width = width
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@@ -15,7 +14,9 @@ class Button:
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## Default values
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## Default values
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self.font_size = 20
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self.font_size = 20
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self.colour = (255, 255, 255)
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self.colour = (255, 255, 255)
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self.pressed_colour = (200, 200, 200)
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self.pressed = False
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self.pressed = False
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self.border_radius = 3
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## Getters and setters
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## Getters and setters
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def get_font_size(self) -> int:
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def get_font_size(self) -> int:
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@@ -24,12 +25,18 @@ class Button:
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def get_text(self) -> str:
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def get_text(self) -> str:
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return self.text
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return self.text
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def get_border_radius(self) -> int:
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return self.border_radius
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def set_font_size(self, font_size: int) -> None:
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def set_font_size(self, font_size: int) -> None:
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self.font_size = font_size
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self.font_size = font_size
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def set_text(self, text: str) -> None:
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def set_text(self, text: str) -> None:
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self.text = text
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self.text = text
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def set_border_radius(self, border_radius: int) -> None:
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self.border_radius = border_radius
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def set_image(self, image_path: str) -> None:
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def set_image(self, image_path: str) -> None:
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self._load_image(image_path)
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self._load_image(image_path)
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@@ -41,11 +48,11 @@ class Button:
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self.image = pygame.image.load(image_path)
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self.image = pygame.image.load(image_path)
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self.image = pygame.transform.scale(self.image, (self.width, self.height))
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self.image = pygame.transform.scale(self.image, (self.width, self.height))
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def _draw_text(self, text: str, font_size: int) -> None:
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def _draw_text(self, screen, text: str, font_size: int) -> None:
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font = pygame.font.Font(None, font_size)
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font = pygame.font.Font(None, font_size)
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text_surface = font.render(text, True, (0, 0, 0))
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text_surface = font.render(text, True, (0, 0, 0))
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text_rect = text_surface.get_rect(center=(self.x + self.width // 2, self.y + self.height // 2))
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text_rect = text_surface.get_rect(center=(self.x + self.width // 2, self.y + self.height // 2))
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self.screen.blit(text_surface, text_rect)
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screen.blit(text_surface, text_rect)
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def _button_press_down(self) -> None:
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def _button_press_down(self) -> None:
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self.pressed = True
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self.pressed = True
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@@ -54,7 +61,6 @@ class Button:
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def _button_press_up(self) -> None:
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def _button_press_up(self) -> None:
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self.pressed = False
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self.pressed = False
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pass
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## Public methods
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## Public methods
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def handle_event(self, event: pygame.event.Event) -> None:
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def handle_event(self, event: pygame.event.Event) -> None:
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@@ -65,17 +71,17 @@ class Button:
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if self.pressed and event.type == pygame.MOUSEBUTTONUP:
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if self.pressed and event.type == pygame.MOUSEBUTTONUP:
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self._button_press_up()
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self._button_press_up()
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def draw(self) -> None:
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def draw(self, screen) -> None:
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if self.pressed:
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if self.pressed:
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pygame.draw.rect(self.screen, (200, 200, 200), (self.x, self.y, self.width, self.height))
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pygame.draw.rect(screen, self.pressed_colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
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else:
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else:
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pygame.draw.rect(self.screen, self.colour, (self.x, self.y, self.width, self.height))
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pygame.draw.rect(screen, self.colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
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if self.image:
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if self.image:
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self.screen.blit(self.image, (self.x, self.y))
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screen.blit(self.image, (self.x, self.y))
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if self.text:
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if self.text:
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self._draw_text(self.text, self.font_size)
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self._draw_text(screen, self.text, self.font_size)
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if __name__ == "__main__":
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if __name__ == "__main__":
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pygame.init()
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pygame.init()
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Block a user