ADD rudementary main menu, needs refinement
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@@ -1,8 +1,7 @@
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import pygame
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class Button:
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def __init__(self, screen, x, y, width, height, action):
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self.screen = screen
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def __init__(self, x, y, width, height, action):
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self.x = x
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self.y = y
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self.width = width
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@@ -15,7 +14,9 @@ class Button:
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## Default values
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self.font_size = 20
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self.colour = (255, 255, 255)
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self.pressed_colour = (200, 200, 200)
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self.pressed = False
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self.border_radius = 3
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## Getters and setters
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def get_font_size(self) -> int:
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@@ -24,12 +25,18 @@ class Button:
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def get_text(self) -> str:
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return self.text
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def get_border_radius(self) -> int:
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return self.border_radius
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def set_font_size(self, font_size: int) -> None:
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self.font_size = font_size
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def set_text(self, text: str) -> None:
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self.text = text
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def set_border_radius(self, border_radius: int) -> None:
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self.border_radius = border_radius
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def set_image(self, image_path: str) -> None:
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self._load_image(image_path)
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@@ -41,11 +48,11 @@ class Button:
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self.image = pygame.image.load(image_path)
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self.image = pygame.transform.scale(self.image, (self.width, self.height))
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def _draw_text(self, text: str, font_size: int) -> None:
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def _draw_text(self, screen, text: str, font_size: int) -> None:
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font = pygame.font.Font(None, font_size)
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text_surface = font.render(text, True, (0, 0, 0))
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text_rect = text_surface.get_rect(center=(self.x + self.width // 2, self.y + self.height // 2))
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self.screen.blit(text_surface, text_rect)
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screen.blit(text_surface, text_rect)
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def _button_press_down(self) -> None:
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self.pressed = True
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@@ -54,7 +61,6 @@ class Button:
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def _button_press_up(self) -> None:
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self.pressed = False
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pass
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## Public methods
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def handle_event(self, event: pygame.event.Event) -> None:
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@@ -65,17 +71,17 @@ class Button:
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if self.pressed and event.type == pygame.MOUSEBUTTONUP:
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self._button_press_up()
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def draw(self) -> None:
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def draw(self, screen) -> None:
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if self.pressed:
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pygame.draw.rect(self.screen, (200, 200, 200), (self.x, self.y, self.width, self.height))
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pygame.draw.rect(screen, self.pressed_colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
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else:
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pygame.draw.rect(self.screen, self.colour, (self.x, self.y, self.width, self.height))
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pygame.draw.rect(screen, self.colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
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if self.image:
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self.screen.blit(self.image, (self.x, self.y))
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screen.blit(self.image, (self.x, self.y))
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if self.text:
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self._draw_text(self.text, self.font_size)
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self._draw_text(screen, self.text, self.font_size)
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if __name__ == "__main__":
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pygame.init()
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