ADD rudementary main menu, needs refinement
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93
states/start_menu.py
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93
states/start_menu.py
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@@ -0,0 +1,93 @@
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from states.game_state import GameState
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from widgets.button import Button
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from models.match import Match
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from models.player import Player
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from models.team import Team
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from pgu import gui
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import demoparser2
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import pygame
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import pygame_gui
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class StartMenu(GameState):
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def __init__(self, switch_state_callback, screen):
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super().__init__(switch_state_callback, screen)
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self.screen = screen
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self.manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
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self.default_button_start_x = self.screen.get_width() * 0.1
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self.default_button_width = screen.get_width() * 0.8
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# buttons
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self.button = Button(self.default_button_start_x,
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100,
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self.default_button_width,
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50,
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self._get_demo)
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self.button.set_text("Upload Demo")
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self.button.set_font_size(40)
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# file dialog
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self.file_dialog = None
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self.demo_file = None
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def _get_demo(self):
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"""Loads a demo file."""
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# pygame-pgu
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self.file_dialog = pygame_gui.windows.UIFileDialog(
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rect=pygame.Rect(160, 50, 440, 500),
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manager=self.manager,
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window_title='Pick a .dem file'
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)
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def _start_game_callback(self):
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"""Starts the game."""
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match = self._setup_game(self.demo_file)
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self.switch_state("game", {"match": match})
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def _setup_game(self, demo_file: str) -> Match:
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demo_parser = demoparser2.DemoParser(demo_file)
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
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"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
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"health"])
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header_info = demo_parser.parse_header()
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map_name = header_info['map_name']
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players = demo_parser.parse_player_info()
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team_1 = Team()
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team_1.set_ct()
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team_2 = Team()
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m = Match(map_name, game_info, team_1, team_2)
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for index, row in players.iterrows():
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if row["team_number"] == 2:
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team_1.add_player(Player(row["name"], row["steamid"]))
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elif row["team_number"] == 3:
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team_2.add_player(Player(row["name"], row["steamid"]))
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return m
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def handle_events(self, events):
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"""Handles user inputs."""
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for event in events:
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if event.type == pygame.QUIT:
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pygame.quit()
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self.button.handle_event(event)
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self.manager.process_events(event)
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# Handle file dialog interaction
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if event.type == pygame_gui.UI_FILE_DIALOG_PATH_PICKED:
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self.file_dialog.kill()
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self.demo_file = event.text
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self._start_game_callback()
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def update(self):
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self.manager.update(0.1)
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def draw(self):
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"""Draws everything on screen."""
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self.button.draw(self.screen)
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self.manager.draw_ui(self.screen)
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