ADD rudementary main menu, needs refinement

This commit is contained in:
2025-04-19 19:26:58 +02:00
parent 7c025cd8fd
commit 45e81b7182
8 changed files with 195 additions and 33 deletions

29
states/game.py Normal file
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from states.game_state import GameState
from render.renderer import Renderer
from controllers.player_controller import PlayerController
import pygame
class Game(GameState):
def __init__(self, switch_state_callback, screen, match):
super().__init__(switch_state_callback, screen)
self.match = match
self.renderer = Renderer(self.match, screen)
self.player_controller = PlayerController(self.renderer.player_render, self.match)
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.switch_state("menu")
self.renderer.slider.handle_event(event)
self.player_controller.update(event)
def update(self):
"""Updates game objects."""
self.match.next_tick()
def draw(self):
"""Draws everything on screen."""
self.renderer.render()
pygame.display.flip()

13
states/game_state.py Normal file
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class GameState:
def __init__(self, switch_state_callback, screen):
self.switch_state = switch_state_callback
self.screen = screen
def handle_events(self, events):
pass
def update(self):
pass
def draw(self):
pass

93
states/start_menu.py Normal file
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from states.game_state import GameState
from widgets.button import Button
from models.match import Match
from models.player import Player
from models.team import Team
from pgu import gui
import demoparser2
import pygame
import pygame_gui
class StartMenu(GameState):
def __init__(self, switch_state_callback, screen):
super().__init__(switch_state_callback, screen)
self.screen = screen
self.manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
self.default_button_start_x = self.screen.get_width() * 0.1
self.default_button_width = screen.get_width() * 0.8
# buttons
self.button = Button(self.default_button_start_x,
100,
self.default_button_width,
50,
self._get_demo)
self.button.set_text("Upload Demo")
self.button.set_font_size(40)
# file dialog
self.file_dialog = None
self.demo_file = None
def _get_demo(self):
"""Loads a demo file."""
# pygame-pgu
self.file_dialog = pygame_gui.windows.UIFileDialog(
rect=pygame.Rect(160, 50, 440, 500),
manager=self.manager,
window_title='Pick a .dem file'
)
def _start_game_callback(self):
"""Starts the game."""
match = self._setup_game(self.demo_file)
self.switch_state("game", {"match": match})
def _setup_game(self, demo_file: str) -> Match:
demo_parser = demoparser2.DemoParser(demo_file)
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
"health"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()
team_1 = Team()
team_1.set_ct()
team_2 = Team()
m = Match(map_name, game_info, team_1, team_2)
for index, row in players.iterrows():
if row["team_number"] == 2:
team_1.add_player(Player(row["name"], row["steamid"]))
elif row["team_number"] == 3:
team_2.add_player(Player(row["name"], row["steamid"]))
return m
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
self.button.handle_event(event)
self.manager.process_events(event)
# Handle file dialog interaction
if event.type == pygame_gui.UI_FILE_DIALOG_PATH_PICKED:
self.file_dialog.kill()
self.demo_file = event.text
self._start_game_callback()
def update(self):
self.manager.update(0.1)
def draw(self):
"""Draws everything on screen."""
self.button.draw(self.screen)
self.manager.draw_ui(self.screen)