UPDATE boxing methods for rendering

This commit is contained in:
2025-04-27 15:45:30 +02:00
parent dfc0bdca43
commit 45c032bec1
7 changed files with 68 additions and 25 deletions

View File

@@ -0,0 +1,16 @@
import pygame
import copy
class ControlController:
def __init__(self, control_renderer, box_top: tuple[int, int]):
self.control_renderer = control_renderer
self.box_top = box_top
self.slider = control_renderer.slider
def update(self, event):
new_event = pygame.event.Event(event.type, event.__dict__)
if hasattr(new_event, 'pos'):
new_event.pos = (event.pos[0] - self.box_top[0], event.pos[1] - self.box_top[1])
self.slider.handle_event(new_event)

View File

@@ -1,11 +1,10 @@
from render.gui_renderer import GUIRenderer
class GUIController:
def __init__(self, gui_renderer: GUIRenderer, callback_function, previous_states):
def __init__(self, gui_renderer: GUIRenderer, callback_function):
self.callback_function = callback_function
self.gui_renderer = gui_renderer
self.slider = gui_renderer.slider
self.settings_button = gui_renderer.settings_button
self.settings_button.set_action(lambda: self.callback_function("settings_menu"))
@@ -13,6 +12,5 @@ class GUIController:
self.back_button.set_action(lambda: self.callback_function("start_menu"))
def update(self, event):
self.slider.handle_event(event)
self.settings_button.handle_event(event)
self.back_button.handle_event(event)

View File

@@ -26,7 +26,8 @@ def main():
"button_colour": (200, 200, 200),
"pressed_button_colour": (150, 150, 150),
"text_colour": (255, 255, 255),
"background_colour": (30, 30, 30)
"background_colour": (30, 30, 30),
"foreground_colour": (100, 100, 100)
}
}

View File

@@ -0,0 +1,24 @@
import pygame
from widgets.slider import HorizontalSlider
class ControlRenderer:
def __init__(self, screen, match):
self.screen = screen
self.font = pygame.font.Font(None, 36)
self.match = match
self.colour = (255, 255, 255)
self.slider = HorizontalSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick)
def _render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self._render_slider()

View File

@@ -1,5 +1,4 @@
import pygame
from widgets.slider import HorizontalSlider
from widgets.button import Button
class GUIRenderer:
@@ -8,8 +7,7 @@ class GUIRenderer:
self.font = pygame.font.Font(None, 36)
self.match = match
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
# Buttons
self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
self.settings_button.set_image("assets/setting.png")
@@ -23,16 +21,6 @@ class GUIRenderer:
self.settings_button.draw(self.screen)
self.back_button.draw(self.screen)
def _render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self._render_buttons()
self._render_slider()

View File

@@ -17,14 +17,17 @@ class InfoRenderer:
if self.selected_player is None:
return
player_info = f"Player: {self.selected_player.name}\n"
player_info += f"Active Weapon: {self.selected_player.current_weapon}\n"
player_info_title = f"{self.selected_player.name}\n"
player_info = f"Active Weapon: {self.selected_player.current_weapon}\n"
player_info += f"Health: {self.selected_player.health}\n"
player_info += f"Armour: {self.selected_player.armour}\n"
text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
text_surface = self.font.render(player_info_title, True, self.styling["text_colour"])
self.screen.blit(text_surface, (10, 100))
text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
self.screen.blit(text_surface, (10, 150))
def _render_current_tick(self, match_tick, max_tick):
text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
self.screen.blit(text, (10, 10))

View File

@@ -4,9 +4,11 @@ from render.map_renderer import MapRenderer
from render.gui_renderer import GUIRenderer
from render.player_renderer import PlayerRenderer
from render.info_renderer import InfoRenderer
from render.control_renderer import ControlRenderer
from utils.map_coord_converter import MapCoordConverter
from controllers.gui_controller import GUIController
from controllers.info_controller import InfoController
from controllers.control_controller import ControlController
import pygame
class Game(GameState):
@@ -17,12 +19,15 @@ class Game(GameState):
match_image_path = f"maps/{self.match.map_name}.png"
# Screen Areas
self.gui_box = pygame.Surface((350, self.screen.get_height()), pygame.SRCALPHA)
self.gui_box_top_left = (0, 0)
self.info_box = pygame.Surface((350, self.screen.get_height()), pygame.SRCALPHA)
self.info_box_top_left = (0, 0)
self.game_box = pygame.Surface((600, 600), pygame.SRCALPHA)
self.game_box = pygame.Surface((650, 650), pygame.SRCALPHA)
self.game_box_top_left = (350, 0)
self.control_box = pygame.Surface((650, 120), pygame.SRCALPHA)
self.control_box_top_left = (350, 650)
# Helper Classes
self.map_coord_controller = MapCoordConverter(self.game_box.get_width(), self.game_box.get_height(), match_data_path, match_image_path)
@@ -30,12 +35,14 @@ class Game(GameState):
self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options)
self.gui_render = GUIRenderer(self.screen, self.match)
self.info_render = InfoRenderer(self.screen, self.styling, self.match)
self.info_render = InfoRenderer(self.info_box, self.styling, self.match)
self.control_render = ControlRenderer(self.control_box, self.match)
# Controllers
self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left)
self.gui_controller = GUIController(self.gui_render, self.switch_state, self.context["previous_states"])
self.gui_controller = GUIController(self.gui_render, self.switch_state)
self.info_controller = InfoController(self.info_render, self.player_controller)
self.control_controller = ControlController(self.control_render, self.control_box_top_left)
def handle_events(self, events):
"""Handles user inputs."""
@@ -45,6 +52,7 @@ class Game(GameState):
self.player_controller.update(event)
self.gui_controller.update(event)
self.info_controller.update(event)
self.control_controller.update(event)
def update(self):
"""Updates game objects."""
@@ -54,9 +62,14 @@ class Game(GameState):
"""Draws everything on screen."""
self.screen.fill(self.styling["background_colour"])
self.game_box.fill(self.styling["background_colour"])
self.info_box.fill(self.styling["foreground_colour"])
self.control_box.fill(self.styling["background_colour"])
self.map_renderer.render()
self.player_renderer.render()
self.gui_render.render()
self.info_render.render()
self.control_render.render()
self.screen.blit(self.info_box, self.info_box_top_left)
self.screen.blit(self.control_box, self.control_box_top_left)
self.screen.blit(self.game_box, self.game_box_top_left)