UPDATE boxing methods for rendering
This commit is contained in:
16
controllers/control_controller.py
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16
controllers/control_controller.py
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@@ -0,0 +1,16 @@
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import pygame
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import copy
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class ControlController:
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def __init__(self, control_renderer, box_top: tuple[int, int]):
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self.control_renderer = control_renderer
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self.box_top = box_top
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self.slider = control_renderer.slider
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def update(self, event):
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new_event = pygame.event.Event(event.type, event.__dict__)
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if hasattr(new_event, 'pos'):
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new_event.pos = (event.pos[0] - self.box_top[0], event.pos[1] - self.box_top[1])
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self.slider.handle_event(new_event)
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@@ -1,11 +1,10 @@
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from render.gui_renderer import GUIRenderer
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from render.gui_renderer import GUIRenderer
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class GUIController:
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class GUIController:
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def __init__(self, gui_renderer: GUIRenderer, callback_function, previous_states):
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def __init__(self, gui_renderer: GUIRenderer, callback_function):
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self.callback_function = callback_function
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self.callback_function = callback_function
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self.gui_renderer = gui_renderer
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self.gui_renderer = gui_renderer
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self.slider = gui_renderer.slider
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self.settings_button = gui_renderer.settings_button
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self.settings_button = gui_renderer.settings_button
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self.settings_button.set_action(lambda: self.callback_function("settings_menu"))
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self.settings_button.set_action(lambda: self.callback_function("settings_menu"))
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@@ -13,6 +12,5 @@ class GUIController:
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self.back_button.set_action(lambda: self.callback_function("start_menu"))
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self.back_button.set_action(lambda: self.callback_function("start_menu"))
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def update(self, event):
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def update(self, event):
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self.slider.handle_event(event)
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self.settings_button.handle_event(event)
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self.settings_button.handle_event(event)
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self.back_button.handle_event(event)
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self.back_button.handle_event(event)
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3
main.py
3
main.py
@@ -26,7 +26,8 @@ def main():
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"button_colour": (200, 200, 200),
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"button_colour": (200, 200, 200),
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"pressed_button_colour": (150, 150, 150),
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"pressed_button_colour": (150, 150, 150),
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"text_colour": (255, 255, 255),
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"text_colour": (255, 255, 255),
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"background_colour": (30, 30, 30)
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"background_colour": (30, 30, 30),
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"foreground_colour": (100, 100, 100)
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}
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}
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}
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}
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24
render/control_renderer.py
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24
render/control_renderer.py
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@@ -0,0 +1,24 @@
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import pygame
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from widgets.slider import HorizontalSlider
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class ControlRenderer:
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def __init__(self, screen, match):
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self.screen = screen
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self.font = pygame.font.Font(None, 36)
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self.match = match
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self.colour = (255, 255, 255)
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self.slider = HorizontalSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick)
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def _render_slider(self):
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# Update slider value
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if self.slider.dragging:
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# Set match tick if slider is being dragged
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self.match.set_tick(int(self.slider.value))
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else:
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# Set slider value if slider is not being dragged
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self.slider.set_value(self.match.tick)
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self.slider.draw()
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def render(self):
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self._render_slider()
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@@ -1,5 +1,4 @@
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import pygame
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import pygame
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from widgets.slider import HorizontalSlider
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from widgets.button import Button
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from widgets.button import Button
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class GUIRenderer:
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class GUIRenderer:
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@@ -8,8 +7,7 @@ class GUIRenderer:
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self.font = pygame.font.Font(None, 36)
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self.font = pygame.font.Font(None, 36)
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self.match = match
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self.match = match
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self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
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# Buttons
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# Buttons
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self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
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self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
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self.settings_button.set_image("assets/setting.png")
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self.settings_button.set_image("assets/setting.png")
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@@ -23,16 +21,6 @@ class GUIRenderer:
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self.settings_button.draw(self.screen)
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self.settings_button.draw(self.screen)
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self.back_button.draw(self.screen)
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self.back_button.draw(self.screen)
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def _render_slider(self):
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# Update slider value
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if self.slider.dragging:
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# Set match tick if slider is being dragged
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self.match.set_tick(int(self.slider.value))
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else:
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# Set slider value if slider is not being dragged
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self.slider.set_value(self.match.tick)
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self.slider.draw()
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def render(self):
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def render(self):
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self._render_buttons()
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self._render_buttons()
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self._render_slider()
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@@ -17,14 +17,17 @@ class InfoRenderer:
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if self.selected_player is None:
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if self.selected_player is None:
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return
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return
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player_info = f"Player: {self.selected_player.name}\n"
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player_info_title = f"{self.selected_player.name}\n"
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player_info += f"Active Weapon: {self.selected_player.current_weapon}\n"
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player_info = f"Active Weapon: {self.selected_player.current_weapon}\n"
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player_info += f"Health: {self.selected_player.health}\n"
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player_info += f"Health: {self.selected_player.health}\n"
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player_info += f"Armour: {self.selected_player.armour}\n"
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player_info += f"Armour: {self.selected_player.armour}\n"
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text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
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text_surface = self.font.render(player_info_title, True, self.styling["text_colour"])
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self.screen.blit(text_surface, (10, 100))
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self.screen.blit(text_surface, (10, 100))
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text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
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self.screen.blit(text_surface, (10, 150))
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def _render_current_tick(self, match_tick, max_tick):
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def _render_current_tick(self, match_tick, max_tick):
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text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
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text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
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self.screen.blit(text, (10, 10))
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self.screen.blit(text, (10, 10))
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@@ -4,9 +4,11 @@ from render.map_renderer import MapRenderer
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from render.gui_renderer import GUIRenderer
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from render.gui_renderer import GUIRenderer
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from render.player_renderer import PlayerRenderer
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from render.player_renderer import PlayerRenderer
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from render.info_renderer import InfoRenderer
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from render.info_renderer import InfoRenderer
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from render.control_renderer import ControlRenderer
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from utils.map_coord_converter import MapCoordConverter
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from utils.map_coord_converter import MapCoordConverter
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from controllers.gui_controller import GUIController
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from controllers.gui_controller import GUIController
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from controllers.info_controller import InfoController
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from controllers.info_controller import InfoController
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from controllers.control_controller import ControlController
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import pygame
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import pygame
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class Game(GameState):
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class Game(GameState):
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@@ -17,12 +19,15 @@ class Game(GameState):
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match_image_path = f"maps/{self.match.map_name}.png"
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match_image_path = f"maps/{self.match.map_name}.png"
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# Screen Areas
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# Screen Areas
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self.gui_box = pygame.Surface((350, self.screen.get_height()), pygame.SRCALPHA)
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self.info_box = pygame.Surface((350, self.screen.get_height()), pygame.SRCALPHA)
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self.gui_box_top_left = (0, 0)
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self.info_box_top_left = (0, 0)
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self.game_box = pygame.Surface((600, 600), pygame.SRCALPHA)
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self.game_box = pygame.Surface((650, 650), pygame.SRCALPHA)
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self.game_box_top_left = (350, 0)
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self.game_box_top_left = (350, 0)
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self.control_box = pygame.Surface((650, 120), pygame.SRCALPHA)
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self.control_box_top_left = (350, 650)
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# Helper Classes
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# Helper Classes
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self.map_coord_controller = MapCoordConverter(self.game_box.get_width(), self.game_box.get_height(), match_data_path, match_image_path)
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self.map_coord_controller = MapCoordConverter(self.game_box.get_width(), self.game_box.get_height(), match_data_path, match_image_path)
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@@ -30,12 +35,14 @@ class Game(GameState):
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self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
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self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
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self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options)
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self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options)
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self.gui_render = GUIRenderer(self.screen, self.match)
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self.gui_render = GUIRenderer(self.screen, self.match)
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self.info_render = InfoRenderer(self.screen, self.styling, self.match)
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self.info_render = InfoRenderer(self.info_box, self.styling, self.match)
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self.control_render = ControlRenderer(self.control_box, self.match)
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# Controllers
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# Controllers
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self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left)
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self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left)
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self.gui_controller = GUIController(self.gui_render, self.switch_state, self.context["previous_states"])
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self.gui_controller = GUIController(self.gui_render, self.switch_state)
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self.info_controller = InfoController(self.info_render, self.player_controller)
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self.info_controller = InfoController(self.info_render, self.player_controller)
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self.control_controller = ControlController(self.control_render, self.control_box_top_left)
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def handle_events(self, events):
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def handle_events(self, events):
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"""Handles user inputs."""
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"""Handles user inputs."""
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@@ -45,6 +52,7 @@ class Game(GameState):
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self.player_controller.update(event)
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self.player_controller.update(event)
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self.gui_controller.update(event)
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self.gui_controller.update(event)
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self.info_controller.update(event)
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self.info_controller.update(event)
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self.control_controller.update(event)
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def update(self):
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def update(self):
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"""Updates game objects."""
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"""Updates game objects."""
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@@ -54,9 +62,14 @@ class Game(GameState):
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"""Draws everything on screen."""
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"""Draws everything on screen."""
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self.screen.fill(self.styling["background_colour"])
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self.screen.fill(self.styling["background_colour"])
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self.game_box.fill(self.styling["background_colour"])
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self.game_box.fill(self.styling["background_colour"])
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self.info_box.fill(self.styling["foreground_colour"])
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self.control_box.fill(self.styling["background_colour"])
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self.map_renderer.render()
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self.map_renderer.render()
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self.player_renderer.render()
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self.player_renderer.render()
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self.gui_render.render()
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self.gui_render.render()
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self.info_render.render()
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self.info_render.render()
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self.control_render.render()
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self.screen.blit(self.info_box, self.info_box_top_left)
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self.screen.blit(self.control_box, self.control_box_top_left)
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self.screen.blit(self.game_box, self.game_box_top_left)
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self.screen.blit(self.game_box, self.game_box_top_left)
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