UPDATE boxing methods for rendering
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@@ -17,14 +17,17 @@ class InfoRenderer:
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if self.selected_player is None:
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return
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player_info = f"Player: {self.selected_player.name}\n"
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player_info += f"Active Weapon: {self.selected_player.current_weapon}\n"
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player_info_title = f"{self.selected_player.name}\n"
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player_info = f"Active Weapon: {self.selected_player.current_weapon}\n"
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player_info += f"Health: {self.selected_player.health}\n"
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player_info += f"Armour: {self.selected_player.armour}\n"
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text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
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text_surface = self.font.render(player_info_title, True, self.styling["text_colour"])
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self.screen.blit(text_surface, (10, 100))
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text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
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self.screen.blit(text_surface, (10, 150))
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def _render_current_tick(self, match_tick, max_tick):
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text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
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self.screen.blit(text, (10, 10))
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