UPDATE boxing methods for rendering
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@@ -1,5 +1,4 @@
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import pygame
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from widgets.slider import HorizontalSlider
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from widgets.button import Button
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class GUIRenderer:
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@@ -8,8 +7,7 @@ class GUIRenderer:
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self.font = pygame.font.Font(None, 36)
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self.match = match
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self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
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# Buttons
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self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
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self.settings_button.set_image("assets/setting.png")
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@@ -23,16 +21,6 @@ class GUIRenderer:
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self.settings_button.draw(self.screen)
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self.back_button.draw(self.screen)
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def _render_slider(self):
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# Update slider value
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if self.slider.dragging:
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# Set match tick if slider is being dragged
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self.match.set_tick(int(self.slider.value))
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else:
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# Set slider value if slider is not being dragged
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self.slider.set_value(self.match.tick)
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self.slider.draw()
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def render(self):
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self._render_buttons()
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self._render_slider()
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