UPDATE boxing methods for rendering
This commit is contained in:
24
render/control_renderer.py
Normal file
24
render/control_renderer.py
Normal file
@@ -0,0 +1,24 @@
|
||||
import pygame
|
||||
from widgets.slider import HorizontalSlider
|
||||
|
||||
class ControlRenderer:
|
||||
def __init__(self, screen, match):
|
||||
self.screen = screen
|
||||
self.font = pygame.font.Font(None, 36)
|
||||
self.match = match
|
||||
self.colour = (255, 255, 255)
|
||||
|
||||
self.slider = HorizontalSlider(self.screen, 50, 0, self.screen.get_width()-50, 20, 1, self.match.max_tick)
|
||||
|
||||
def _render_slider(self):
|
||||
# Update slider value
|
||||
if self.slider.dragging:
|
||||
# Set match tick if slider is being dragged
|
||||
self.match.set_tick(int(self.slider.value))
|
||||
else:
|
||||
# Set slider value if slider is not being dragged
|
||||
self.slider.set_value(self.match.tick)
|
||||
self.slider.draw()
|
||||
|
||||
def render(self):
|
||||
self._render_slider()
|
||||
@@ -1,5 +1,4 @@
|
||||
import pygame
|
||||
from widgets.slider import HorizontalSlider
|
||||
from widgets.button import Button
|
||||
|
||||
class GUIRenderer:
|
||||
@@ -8,8 +7,7 @@ class GUIRenderer:
|
||||
self.font = pygame.font.Font(None, 36)
|
||||
self.match = match
|
||||
|
||||
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
|
||||
|
||||
|
||||
# Buttons
|
||||
self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
|
||||
self.settings_button.set_image("assets/setting.png")
|
||||
@@ -23,16 +21,6 @@ class GUIRenderer:
|
||||
self.settings_button.draw(self.screen)
|
||||
self.back_button.draw(self.screen)
|
||||
|
||||
def _render_slider(self):
|
||||
# Update slider value
|
||||
if self.slider.dragging:
|
||||
# Set match tick if slider is being dragged
|
||||
self.match.set_tick(int(self.slider.value))
|
||||
else:
|
||||
# Set slider value if slider is not being dragged
|
||||
self.slider.set_value(self.match.tick)
|
||||
self.slider.draw()
|
||||
|
||||
def render(self):
|
||||
self._render_buttons()
|
||||
self._render_slider()
|
||||
|
||||
@@ -17,14 +17,17 @@ class InfoRenderer:
|
||||
if self.selected_player is None:
|
||||
return
|
||||
|
||||
player_info = f"Player: {self.selected_player.name}\n"
|
||||
player_info += f"Active Weapon: {self.selected_player.current_weapon}\n"
|
||||
player_info_title = f"{self.selected_player.name}\n"
|
||||
player_info = f"Active Weapon: {self.selected_player.current_weapon}\n"
|
||||
player_info += f"Health: {self.selected_player.health}\n"
|
||||
player_info += f"Armour: {self.selected_player.armour}\n"
|
||||
|
||||
text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
|
||||
text_surface = self.font.render(player_info_title, True, self.styling["text_colour"])
|
||||
self.screen.blit(text_surface, (10, 100))
|
||||
|
||||
text_surface = self.small_font.render(player_info, True, self.styling["text_colour"])
|
||||
self.screen.blit(text_surface, (10, 150))
|
||||
|
||||
def _render_current_tick(self, match_tick, max_tick):
|
||||
text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
|
||||
self.screen.blit(text, (10, 10))
|
||||
|
||||
Reference in New Issue
Block a user