UPDATE boxing methods for rendering
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16
controllers/control_controller.py
Normal file
16
controllers/control_controller.py
Normal file
@@ -0,0 +1,16 @@
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import pygame
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import copy
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class ControlController:
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def __init__(self, control_renderer, box_top: tuple[int, int]):
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self.control_renderer = control_renderer
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self.box_top = box_top
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self.slider = control_renderer.slider
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def update(self, event):
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new_event = pygame.event.Event(event.type, event.__dict__)
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if hasattr(new_event, 'pos'):
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new_event.pos = (event.pos[0] - self.box_top[0], event.pos[1] - self.box_top[1])
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self.slider.handle_event(new_event)
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@@ -1,11 +1,10 @@
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from render.gui_renderer import GUIRenderer
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class GUIController:
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def __init__(self, gui_renderer: GUIRenderer, callback_function, previous_states):
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def __init__(self, gui_renderer: GUIRenderer, callback_function):
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self.callback_function = callback_function
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self.gui_renderer = gui_renderer
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self.slider = gui_renderer.slider
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self.settings_button = gui_renderer.settings_button
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self.settings_button.set_action(lambda: self.callback_function("settings_menu"))
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@@ -13,6 +12,5 @@ class GUIController:
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self.back_button.set_action(lambda: self.callback_function("start_menu"))
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def update(self, event):
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self.slider.handle_event(event)
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self.settings_button.handle_event(event)
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self.back_button.handle_event(event)
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