UPDATE boxing methods for rendering

This commit is contained in:
2025-04-27 15:45:30 +02:00
parent dfc0bdca43
commit 45c032bec1
7 changed files with 68 additions and 25 deletions

View File

@@ -0,0 +1,16 @@
import pygame
import copy
class ControlController:
def __init__(self, control_renderer, box_top: tuple[int, int]):
self.control_renderer = control_renderer
self.box_top = box_top
self.slider = control_renderer.slider
def update(self, event):
new_event = pygame.event.Event(event.type, event.__dict__)
if hasattr(new_event, 'pos'):
new_event.pos = (event.pos[0] - self.box_top[0], event.pos[1] - self.box_top[1])
self.slider.handle_event(new_event)

View File

@@ -1,11 +1,10 @@
from render.gui_renderer import GUIRenderer
class GUIController:
def __init__(self, gui_renderer: GUIRenderer, callback_function, previous_states):
def __init__(self, gui_renderer: GUIRenderer, callback_function):
self.callback_function = callback_function
self.gui_renderer = gui_renderer
self.slider = gui_renderer.slider
self.settings_button = gui_renderer.settings_button
self.settings_button.set_action(lambda: self.callback_function("settings_menu"))
@@ -13,6 +12,5 @@ class GUIController:
self.back_button.set_action(lambda: self.callback_function("start_menu"))
def update(self, event):
self.slider.handle_event(event)
self.settings_button.handle_event(event)
self.back_button.handle_event(event)