REFACTOR: moved render components into seperate module

ADD: Health bar
This commit is contained in:
2025-03-19 19:03:37 +01:00
parent e168e413e0
commit 45abd430dc
7 changed files with 60 additions and 43 deletions

View File

@@ -8,7 +8,8 @@ def main():
demo_parser = demoparser2.DemoParser("demo.dem")
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid",
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired"])
"team_rounds_total", "team_num", "total_rounds_played", "shots_fired",
"health"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()
@@ -17,7 +18,6 @@ def main():
team_1.set_ct()
team_2 = Team()
m = Match(map_name, game_info, team_1, team_2)
m.tick = 1800
for index, row in players.iterrows():
if row["team_number"] == 2:
team_1.add_player(Player(row["name"], row["steamid"]))

View File

@@ -2,7 +2,7 @@ import pygame
from models.match import Match
from models.player import Player
from models.team import Team
from models.renderer import Renderer
from render.renderer import Renderer
WIDTH, HEIGHT = 700,700
FPS = 60

View File

@@ -32,6 +32,7 @@ class Match:
player.yaw = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
player.is_shooting = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["shots_fired"].values[0]
player.health = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["health"].values[0])
def _update_round(self) -> None:
if self.current_tick.empty:

View File

@@ -5,9 +5,10 @@ class Player:
self.x = x
self.y = y
self.z = z
self.pitch = pitch
self.yaw = yaw # Probably only need this if top-down
self.health = 100
self.dead = False
self.is_shooting = False

0
render/__init__.py Normal file
View File

49
render/player_render.py Normal file
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@@ -0,0 +1,49 @@
import pygame, math
from models.match import Match
from utils.utils import mapped_value
class PlayerRender:
def __init__(self, screen, match: Match, map_coord_controller, player_font):
self.screen = screen
self.match = match
self.map_coord_controller = map_coord_controller
self.player_font = player_font
self.player_radius = 5
self.health_bar_foreground = (0, 255, 0)
self.health_bar_background = (255, 0, 0)
def _render_circle(self, player, team):
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, team.colour, (x, y), self.player_radius)
def _render_text(self, player):
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
text = self.player_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (x-(text.get_width()/2), y+5))
def _render_yaw(self, player, team):
if player.is_shooting:
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
player_yaw = math.radians(player.yaw)
end_x = mapped_x + (100 * math.cos(player_yaw))
end_y = mapped_y - (100 * math.sin(player_yaw))
pygame.draw.line(self.screen, team.colour, (mapped_x, mapped_y), (end_x, end_y), 2)
def _render_health(self, player):
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.rect(self.screen, self.health_bar_background, (x-10, y-10, 20, 5))
pygame.draw.rect(self.screen, self.health_bar_foreground, (x-10, y-10, mapped_value(player.health, 0, 100, 0, 20), 5))
def render(self):
for team in self.match.get_teams():
for player in team.players:
if player.dead:
continue
self._render_circle(player, team)
self._render_text(player)
self._render_yaw(player, team)
self._render_health(player)

View File

@@ -1,11 +1,8 @@
import math
import pygame
from widgets.slider import HorizontalSlider
from pygame_widgets.slider import Slider
from models.match import Match
from models.player import Player
from models.team import Team
from controllers.map_coord_controller import MapCoordController
from render.player_render import PlayerRender
from utils.json_object import JSONObject
class Renderer:
@@ -42,25 +39,8 @@ class Renderer:
self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
#self.slider.fill = True
def render_players(self):
"""Draws everything on screen."""
# Update screen size if it has changed
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
# loop through the teams and each of their players
for team in self.match.get_teams():
for player in team.players:
# Draw player if they are alive
if player.dead:
continue
self._render_player(player, team)
self._render_player_yaw(player, team)
#def render_player_path(self):
self.player_render = PlayerRender(self.screen, self.match, self.map_coord_controller, self.small_font)
def render_text(self):
# Draw current tick
@@ -88,24 +68,10 @@ class Renderer:
self.slider.set_value(self.match.tick)
self.slider.draw()
def _render_player(self, player: Player, team: Team):
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, team.colour, (mapped_x, mapped_y), 5)
text = self.small_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (mapped_x-10, mapped_y-15))
def _render_player_yaw(self, player: Player, team: Team):
if player.is_shooting:
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
player_yaw = math.radians(player.yaw)
end_x = mapped_x + (100 * math.cos(player_yaw))
end_y = mapped_y - (100 * math.sin(player_yaw))
pygame.draw.line(self.screen, team.colour, (mapped_x, mapped_y), (end_x, end_y), 2)
def render(self):
self.screen.fill((30, 30, 30)) # Clear screen
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
self.render_slider()
self.render_map()
self.render_text()
self.render_players()
self.render_slider()
self.player_render.render()