REFACTOR: moved render components into seperate module
ADD: Health bar
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77
render/renderer.py
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77
render/renderer.py
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import pygame
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from widgets.slider import HorizontalSlider
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from models.match import Match
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from controllers.map_coord_controller import MapCoordController
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from render.player_render import PlayerRender
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from utils.json_object import JSONObject
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class Renderer:
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def __init__(self, match: Match, screen):
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self.screen = screen
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self.match = match
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self.font = pygame.font.Font(None, 36)
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self.small_font = pygame.font.Font(None, 15)
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# Load map data from json file
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try:
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self.json_object = JSONObject(f"maps/{match.map_name}.json")
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except FileNotFoundError:
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raise NotImplementedError(f"Map {match.map_name} not implemented.")
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# Load map data from json object
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self.top_left_x = self.json_object.get("pos_x")
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self.top_left_y = self.json_object.get("pos_y")
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self.scale = self.json_object.get("scale")
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self.rotation = self.json_object.get("rotate")
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self.image_path = self.json_object.get("material")
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# Load map image
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self.map_image = pygame.image.load(self.image_path)
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self.image_width = self.map_image.get_width()
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self.image_height = self.map_image.get_height()
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# Calculate bottom right coordinates for map coord controller
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self.bottom_right_x = self.top_left_x + (self.image_width * self.scale)
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self.bottom_right_y = self.top_left_y - (self.image_height * self.scale)
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self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(),
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self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
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self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
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self.player_render = PlayerRender(self.screen, self.match, self.map_coord_controller, self.small_font)
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def render_text(self):
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# Draw current tick
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text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
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self.screen.blit(text, (10, 10))
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# Draw team scores
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text = self.font.render(f"Score: {self.match.team_1.score} - {self.match.team_2.score}", True, (255, 255, 255))
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self.screen.blit(text, (10, 40))
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def render_map(self):
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# Scale and rotate map image
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self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
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# Draw map image
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self.screen.blit(self.map_image, (0, 0))
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def render_slider(self):
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# Update slider value
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if self.slider.dragging:
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# Set match tick if slider is being dragged
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self.match.set_tick(int(self.slider.value))
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else:
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# Set slider value if slider is not being dragged
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self.slider.set_value(self.match.tick)
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self.slider.draw()
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def render(self):
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self.screen.fill((30, 30, 30)) # Clear screen
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self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
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self.render_slider()
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self.render_map()
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self.render_text()
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self.player_render.render()
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