REFACTOR: moved render components into seperate module
ADD: Health bar
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49
render/player_render.py
Normal file
49
render/player_render.py
Normal file
@@ -0,0 +1,49 @@
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import pygame, math
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from models.match import Match
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from utils.utils import mapped_value
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class PlayerRender:
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def __init__(self, screen, match: Match, map_coord_controller, player_font):
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self.screen = screen
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self.match = match
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self.map_coord_controller = map_coord_controller
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self.player_font = player_font
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self.player_radius = 5
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self.health_bar_foreground = (0, 255, 0)
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self.health_bar_background = (255, 0, 0)
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def _render_circle(self, player, team):
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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pygame.draw.circle(self.screen, team.colour, (x, y), self.player_radius)
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def _render_text(self, player):
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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text = self.player_font.render(player.name, True, (255, 255, 255))
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self.screen.blit(text, (x-(text.get_width()/2), y+5))
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def _render_yaw(self, player, team):
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if player.is_shooting:
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mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
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player_yaw = math.radians(player.yaw)
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end_x = mapped_x + (100 * math.cos(player_yaw))
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end_y = mapped_y - (100 * math.sin(player_yaw))
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pygame.draw.line(self.screen, team.colour, (mapped_x, mapped_y), (end_x, end_y), 2)
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def _render_health(self, player):
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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pygame.draw.rect(self.screen, self.health_bar_background, (x-10, y-10, 20, 5))
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pygame.draw.rect(self.screen, self.health_bar_foreground, (x-10, y-10, mapped_value(player.health, 0, 100, 0, 20), 5))
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def render(self):
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for team in self.match.get_teams():
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for player in team.players:
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if player.dead:
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continue
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self._render_circle(player, team)
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self._render_text(player)
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self._render_yaw(player, team)
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self._render_health(player)
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