REFACTOR: moved render components into seperate module

ADD: Health bar
This commit is contained in:
2025-03-19 19:03:37 +01:00
parent e168e413e0
commit 45abd430dc
7 changed files with 60 additions and 43 deletions

View File

@@ -2,7 +2,7 @@ import pygame
from models.match import Match
from models.player import Player
from models.team import Team
from models.renderer import Renderer
from render.renderer import Renderer
WIDTH, HEIGHT = 700,700
FPS = 60

View File

@@ -32,6 +32,7 @@ class Match:
player.yaw = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
player.is_shooting = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["shots_fired"].values[0]
player.health = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["health"].values[0])
def _update_round(self) -> None:
if self.current_tick.empty:

View File

@@ -5,9 +5,10 @@ class Player:
self.x = x
self.y = y
self.z = z
self.pitch = pitch
self.yaw = yaw # Probably only need this if top-down
self.health = 100
self.dead = False
self.is_shooting = False

View File

@@ -1,111 +0,0 @@
import math
import pygame
from widgets.slider import HorizontalSlider
from pygame_widgets.slider import Slider
from models.match import Match
from models.player import Player
from models.team import Team
from controllers.map_coord_controller import MapCoordController
from utils.json_object import JSONObject
class Renderer:
def __init__(self, match: Match, screen):
self.screen = screen
self.match = match
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 15)
# Load map data from json file
try:
self.json_object = JSONObject(f"maps/{match.map_name}.json")
except FileNotFoundError:
raise NotImplementedError(f"Map {match.map_name} not implemented.")
# Load map data from json object
self.top_left_x = self.json_object.get("pos_x")
self.top_left_y = self.json_object.get("pos_y")
self.scale = self.json_object.get("scale")
self.rotation = self.json_object.get("rotate")
self.image_path = self.json_object.get("material")
# Load map image
self.map_image = pygame.image.load(self.image_path)
self.image_width = self.map_image.get_width()
self.image_height = self.map_image.get_height()
# Calculate bottom right coordinates for map coord controller
self.bottom_right_x = self.top_left_x + (self.image_width * self.scale)
self.bottom_right_y = self.top_left_y - (self.image_height * self.scale)
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(),
self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
#self.slider.fill = True
def render_players(self):
"""Draws everything on screen."""
# Update screen size if it has changed
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
# loop through the teams and each of their players
for team in self.match.get_teams():
for player in team.players:
# Draw player if they are alive
if player.dead:
continue
self._render_player(player, team)
self._render_player_yaw(player, team)
#def render_player_path(self):
def render_text(self):
# Draw current tick
text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
self.screen.blit(text, (10, 10))
# Draw team scores
text = self.font.render(f"Score: {self.match.team_1.score} - {self.match.team_2.score}", True, (255, 255, 255))
self.screen.blit(text, (10, 40))
def render_map(self):
# Scale and rotate map image
self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
# Draw map image
self.screen.blit(self.map_image, (0, 0))
def render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def _render_player(self, player: Player, team: Team):
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, team.colour, (mapped_x, mapped_y), 5)
text = self.small_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (mapped_x-10, mapped_y-15))
def _render_player_yaw(self, player: Player, team: Team):
if player.is_shooting:
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
player_yaw = math.radians(player.yaw)
end_x = mapped_x + (100 * math.cos(player_yaw))
end_y = mapped_y - (100 * math.sin(player_yaw))
pygame.draw.line(self.screen, team.colour, (mapped_x, mapped_y), (end_x, end_y), 2)
def render(self):
self.screen.fill((30, 30, 30)) # Clear screen
self.render_map()
self.render_text()
self.render_players()
self.render_slider()