ADD: Slider widget in widget module

This commit is contained in:
2025-03-18 18:50:04 +01:00
parent 1304a4e81a
commit 3d2dcef07f
2 changed files with 75 additions and 0 deletions

75
widgets/slider.py Normal file
View File

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import pygame
class HorizontalSlider:
def __init__(self, screen, x, y, width, height, min_value, max_value):
self.screen = screen
self.x = x
self.y = y
self.width = width
self.height = height
self.min_value = min_value
self.max_value = max_value
self.value = min_value
self.background_colour = (255, 255, 255)
self.knob_colour = (255, 0, 0)
self.knob_radius = 10
self.knob_x = self.x
self.dragging = False
def handle_event(self, event):
"""Handle mouse events for dragging"""
if event.type == pygame.MOUSEBUTTONDOWN:
if event.pos[0] >= self.x and event.pos[0] <= self.x + self.width and event.pos[1] >= self.y and event.pos[1] <= self.y + self.height:
self.knob_x = event.pos[0]
self.dragging = True
elif event.type == pygame.MOUSEBUTTONUP:
self.dragging = False
elif event.type == pygame.MOUSEMOTION and self.dragging:
if event.pos[0] >= self.x and event.pos[0] <= self.x + self.width:
self.knob_x = event.pos[0]
self.value = self.min_value + ((self.max_value - self.min_value) * ((self.knob_x - self.x) / self.width))
def draw(self):
pygame.draw.rect(self.screen, self.background_colour, (self.x, self.y, self.width, self.height))
pygame.draw.circle(self.screen, self.knob_colour, (int(self.knob_x), self.y + self.height // 2), self.knob_radius)
def set_value(self, value):
self.value = int(value)
if value < self.min_value:
self.value = self.min_value
elif value > self.max_value:
self.value = self.max_value
else:
self.value = value
self.knob_x = self.x + (self.width * ((self.value - self.min_value) / (self.max_value - self.min_value)))
def set_radius(self, radius):
self.knob_radius = radius
def set_background_colour(self, colour):
self.background_colour = colour
def set_knob_colour(self, colour):
self.knob_colour = colour
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((800, 600))
slider = HorizontalSlider(screen, 50, 50, 700, 20, 0, 1000)
running = True
while running:
screen.fill((0, 0, 0))
slider.draw()
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
slider.handle_event(event)