initial commit

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2025-03-09 18:52:52 +01:00
commit 2c860be64b
6 changed files with 72 additions and 0 deletions

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.gitignore vendored Normal file
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demo.dem

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game.py Normal file
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from player import Player
class Game:
def __init__(self, map_name, game_info):
self.players = []
self.map_name = map_name
self.round = 0
self.tick = 0
self.max_tick = game_info.index[-1]
self.game_info = game_info # pd dataframe sorted by tick
def add_player(self, player: Player) -> None:
self.players.append(player)
def next_tick(self) -> None:
self.tick += 1
self._update_player_positions()
def _update_player_positions(self) -> None:
# inefficient, might need to change
current_tick = self.game_info[self.game_info["tick"] == self.tick]
for player in self.players:
print("Updated player position of ", player.name)
player.x = current_tick[current_tick["player_steamid"] == player.steam_id]["X"].values[0]
player.y = current_tick[current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
player.z = current_tick[current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
player.pitch = current_tick[current_tick["player_steamid"] == player.steam_id]["pitch"].values[0]
player.yaw = current_tick[current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
player.dead = current_tick[current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0

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parser.py Normal file
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import demoparser2
from game import Game
from player import Player
demo_parser = demoparser2.DemoParser("demo.dem")
demo_info = demo_parser.parse_ticks(["X", "Y", "Z"])
class Parser:
def __init__(self, demo_path):
self.demo_parser = demoparser2.DemoParser(demo_path)
self.demo_info = self.demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid"])
self.players = self.demo_parser.parse_player_info()
if __name__ == "__main__":
parser = Parser("demo.dem")
game = Game("de_dust2", parser.demo_info)
for index, row in parser.players.iterrows():
game.add_player(Player(row["name"], row["steamid"]))
while game.tick < game.max_tick:
game.next_tick()

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player.py Normal file
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class Player:
def __init__(self, name, steam_id, x=0, y=0, z=0, pitch=0, yaw=0):
self.name = name
self.steam_id = steam_id
self.x = x
self.y = y
self.z = z
self.pitch = pitch
self.yaw = yaw # Probably only need this if top-down
self.dead = False