ADD: button widget
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assets/pause-button.png
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assets/pause-button.png
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assets/play-button.png
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assets/play-button.png
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widgets/button.py
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widgets/button.py
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import pygame
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class Button:
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def __init__(self, screen, x, y, width, height, image_path, colour, action):
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self.screen = screen
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self._load_image(image_path)
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self.colour = colour
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self.action = action
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self.active = False
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def _load_image(self, image_path):
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self.image = pygame.image.load(image_path)
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self.image = pygame.transform.scale(self.image, (self.width, self.height))
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def handle_event(self, event):
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if event.type == pygame.MOUSEBUTTONDOWN:
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if self.x <= event.pos[0] <= self.x + self.width and self.y <= event.pos[1] <= self.y + self.height:
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self.active = not self.active
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self.action()
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def draw(self):
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pygame.draw.rect(self.screen, self.colour, (self.x, self.y, self.width, self.height))
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self.screen.blit(self.image, (self.x, self.y))
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def set_image(self, image_path: str):
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self._load_image(image_path)
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def set_action(self, action):
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self.action = action
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if __name__ == "__main__":
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pygame.init()
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screen = pygame.display.set_mode((700, 700))
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def play_pause(button):
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if button.active:
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button.set_image("../assets/pause-button.png")
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else:
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button.set_image("../assets/play-button.png")
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button = Button(screen, 100, 100, 100, 100, "../assets/play-button.png", (255, 0, 0), lambda: play_pause(button))
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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button.handle_event(event)
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screen.fill((0, 0, 0))
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button.draw()
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pygame.display.flip()
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pygame.quit()
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