ADD highlighting for selected player

This commit is contained in:
2025-04-27 15:55:01 +02:00
parent 45c032bec1
commit 210226a9ef
4 changed files with 15 additions and 6 deletions

View File

@@ -26,8 +26,11 @@ class PlayerController:
def _select_player(self, mouse_x, mouse_y, player): def _select_player(self, mouse_x, mouse_y, player):
if self._is_player_at_mouse(player, mouse_x, mouse_y): if self._is_player_at_mouse(player, mouse_x, mouse_y):
player.is_selected = not player.is_selected player.is_selected = not player.is_selected
if self.selected_player and self.selected_player != player:
self.selected_player.is_selected = False
self.selected_player = player if player.is_selected else None self.selected_player = player if player.is_selected else None
print(f"Selected player: {player.name}" if player.is_selected else "Player deselected")
## Public Methods ## Public Methods
def update(self, event): def update(self, event):

View File

@@ -27,7 +27,8 @@ def main():
"pressed_button_colour": (150, 150, 150), "pressed_button_colour": (150, 150, 150),
"text_colour": (255, 255, 255), "text_colour": (255, 255, 255),
"background_colour": (30, 30, 30), "background_colour": (30, 30, 30),
"foreground_colour": (100, 100, 100) "foreground_colour": (100, 100, 100),
"player_selected_colour": (255, 255, 0),
} }
} }

View File

@@ -5,11 +5,12 @@ from utils.map_coord_converter import MapCoordConverter
from utils.utils import mapped_value from utils.utils import mapped_value
class PlayerRenderer: class PlayerRenderer:
def __init__(self, screen, match: Match, map_coord_converter: MapCoordConverter, options: dict): def __init__(self, screen, match: Match, map_coord_converter: MapCoordConverter, options: dict, styling: dict):
self.screen = screen self.screen = screen
self.match = match self.match = match
self.map_coord_converter = map_coord_converter self.map_coord_converter = map_coord_converter
self.options = options self.options = options
self.styling = styling
self.player_font = pygame.font.Font(None, 15) self.player_font = pygame.font.Font(None, 15)
self.player_radius = 5 self.player_radius = 5
@@ -49,8 +50,12 @@ class PlayerRenderer:
pygame.draw.circle(self.screen, team.colour, (x, y), radius) pygame.draw.circle(self.screen, team.colour, (x, y), radius)
def _render_text(self, player): def _render_text(self, player):
if player.is_selected:
text = self.player_font.render(player.name, True, self.styling["player_selected_colour"])
else:
text = self.player_font.render(player.name, True, (255, 255, 255))
x, y = self.map_coord_converter.map_to_screen(player.x, player.y) x, y = self.map_coord_converter.map_to_screen(player.x, player.y)
text = self.player_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (x-(text.get_width()/2), y+5)) self.screen.blit(text, (x-(text.get_width()/2), y+5))
def _render_yaw(self, player, team): def _render_yaw(self, player, team):

View File

@@ -33,7 +33,7 @@ class Game(GameState):
# Renderers # Renderers
self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path) self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options) self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options, self.styling)
self.gui_render = GUIRenderer(self.screen, self.match) self.gui_render = GUIRenderer(self.screen, self.match)
self.info_render = InfoRenderer(self.info_box, self.styling, self.match) self.info_render = InfoRenderer(self.info_box, self.styling, self.match)
self.control_render = ControlRenderer(self.control_box, self.match) self.control_render = ControlRenderer(self.control_box, self.match)