ADD highlighting for selected player
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@@ -5,11 +5,12 @@ from utils.map_coord_converter import MapCoordConverter
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from utils.utils import mapped_value
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class PlayerRenderer:
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def __init__(self, screen, match: Match, map_coord_converter: MapCoordConverter, options: dict):
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def __init__(self, screen, match: Match, map_coord_converter: MapCoordConverter, options: dict, styling: dict):
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self.screen = screen
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self.match = match
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self.map_coord_converter = map_coord_converter
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self.options = options
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self.styling = styling
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self.player_font = pygame.font.Font(None, 15)
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self.player_radius = 5
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@@ -49,8 +50,12 @@ class PlayerRenderer:
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pygame.draw.circle(self.screen, team.colour, (x, y), radius)
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def _render_text(self, player):
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if player.is_selected:
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text = self.player_font.render(player.name, True, self.styling["player_selected_colour"])
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else:
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text = self.player_font.render(player.name, True, (255, 255, 255))
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x, y = self.map_coord_converter.map_to_screen(player.x, player.y)
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text = self.player_font.render(player.name, True, (255, 255, 255))
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self.screen.blit(text, (x-(text.get_width()/2), y+5))
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def _render_yaw(self, player, team):
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